automated snapshot
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36
sketch.go
36
sketch.go
@@ -127,8 +127,40 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
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}
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viewport := s.CalcViewport(ctx)
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outputRect := s.calcOutputRectKeepingAspectRatio(ctx)
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x := float32(0)
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y := float32(0)
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w := outputRect.Width
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h := outputRect.Height
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rl.PushMatrix()
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rl.Translatef(outputRect.X, outputRect.Y, 0)
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rl.BeginScissorMode(int32(outputRect.X), int32(outputRect.Y), int32(outputRect.Width), int32(outputRect.Height))
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checkSize := float32(25.0)
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grey := rl.NewColor(220, 220, 220, 255)
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cellX := 0
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cellY := 0
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for y < h {
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x = 0
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cellX = 0
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for x < w {
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c := rl.White
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if ((cellX + cellY) & 1) == 1 {
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c = grey
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}
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rl.DrawRectangle(int32(x), int32(y), int32(checkSize), int32(checkSize), c)
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x += checkSize
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cellX++
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}
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y += checkSize
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cellY++
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}
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rl.EndScissorMode()
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rl.PopMatrix()
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rl.BeginBlendMode(rl.BlendAlphaPremultiply)
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//rl.BeginBlendMode(rl.BlendAlpha)
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rl.BeginTextureMode(s.composite)
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rl.ClearBackground(rl.Blank)
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//rl.ClearBackground(rl.Black)
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@@ -147,6 +179,9 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
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if config.bVisible {
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b = config.b
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}
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r = uint8(float32(r) * (float32(config.a) / 255.0))
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g = uint8(float32(g) * (float32(config.a) / 255.0))
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b = uint8(float32(b) * (float32(config.a) / 255.0))
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tint := rl.NewColor(r, g, b, config.a)
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rl.DrawTexturePro(instance.texture.Texture, src, dst, rl.Vector2{}, 0, tint)
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}
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@@ -157,7 +192,6 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
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rl.GenTextureMipmaps(&s.composite.Texture)
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rl.SetTextureFilter(s.composite.Texture, rl.FilterTrilinear)
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outputRect := s.calcOutputRectKeepingAspectRatio(ctx)
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rl.DrawTexturePro(s.composite.Texture, viewport, outputRect, rl.Vector2{}, 0, rl.White)
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outlineRect := outputRect.ToInt32()
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