automated snapshot
This commit is contained in:
28
main.go
28
main.go
@@ -15,21 +15,21 @@ import (
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const (
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targetWidth = 1000
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targetHeight = 1000
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sourceScale = 8
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sourceScale = 2
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snapshotsDir = "snapshots"
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)
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type TextureCam struct {
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SourceWidth int
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SourceHeight int
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SourceWidth int32
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SourceHeight int32
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LookAt rl.Vector2
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Zoom float32
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}
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func main() {
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sourceWidth := sourceScale * targetWidth
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sourceHeight := sourceScale * targetHeight
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sourceWidth := int32(sourceScale * targetWidth)
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sourceHeight := int32(sourceScale * targetHeight)
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os.MkdirAll(snapshotsDir, 0755)
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log := log.New(os.Stdout, "", log.Ldate|log.Ltime|log.Lshortfile)
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@@ -64,7 +64,7 @@ func main() {
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x: -float32(sourceWidth / 2.0),
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y: -float32(sourceHeight / 2.0),
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field: &ScaleField{
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scale: 5.0,
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scale: 1.0,
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field: &imageField,
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},
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}
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@@ -72,7 +72,7 @@ func main() {
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contourLayer := NewContourLayer(rng, &field, sourceWidth, sourceHeight)
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sketch := NewSketch()
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sketch := NewSketch(sourceWidth, sourceHeight)
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//sketch.CreateLayer("testPattern", &TestPattern{}, int32(sourceWidth), int32(sourceHeight))
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//sketch.CreateLayer("actors", &contourLayer, int32(sourceWidth), int32(sourceHeight))
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//sketch.CreateLayer("field", &FieldLayer{field: &field, dirty: true}, int32(sourceWidth), int32(sourceHeight))
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@@ -112,7 +112,9 @@ func main() {
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sketch.Draw(renderCtx)
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if rl.IsKeyDown(rl.KeySpace) {
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if _, err := storage.Save(); err != nil {
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capture := sketch.Capture()
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if _, err := storage.Save(capture); err != nil {
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log.Printf("Error saving snapshot: %v\n", err)
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}
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}
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@@ -172,11 +174,11 @@ type ContourLayer struct {
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field Field
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actors []*Actor
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rng *rand.Rand
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sourceWidth int
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sourceHeight int
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sourceWidth int32
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sourceHeight int32
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}
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func NewContourLayer(rng *rand.Rand, field Field, sourceWidth int, sourceHeight int) ContourLayer {
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func NewContourLayer(rng *rand.Rand, field Field, sourceWidth int32, sourceHeight int32) ContourLayer {
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actors := make([]*Actor, 0)
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@@ -195,8 +197,8 @@ func NewContourLayer(rng *rand.Rand, field Field, sourceWidth int, sourceHeight
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func (s *ContourLayer) AddActors(n int) {
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for range n {
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x := s.rng.Int() % s.sourceWidth
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y := s.rng.Int() % s.sourceHeight
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x := s.rng.Int31() % s.sourceWidth
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y := s.rng.Int31() % s.sourceHeight
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newActor :=
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&Actor {
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position: rl.Vector2{X: float32(x), Y: float32(y)},
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50
sketch.go
50
sketch.go
@@ -6,14 +6,20 @@ import (
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)
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type Sketch struct {
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sourceWidth int32
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sourceHeight int32
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layerTools map[string]LayerTools
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layerToolsOrdered []LayerTools
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composite rl.RenderTexture2D
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}
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func NewSketch() Sketch {
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func NewSketch(sourceWidth, sourceHeight int32) Sketch {
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return Sketch {
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sourceWidth: sourceWidth,
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sourceHeight: sourceHeight,
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layerTools: make(map[string]LayerTools),
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layerToolsOrdered: []LayerTools {},
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composite: rl.LoadRenderTexture(sourceWidth, sourceHeight),
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}
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}
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@@ -49,12 +55,28 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
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Height: float32(ctx.TargetHeight),
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}
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viewport := s.CalcViewport(ctx)
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for _, instance := range s.layerToolsOrdered {
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rl.DrawTexturePro(instance.texture.Texture, viewport, screen, rl.Vector2{}, 0, rl.White)
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// copy from full texture for compositing, with vertical flipping
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src := rl.Rectangle {
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X: 0, Y: 0,
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Width: float32(ctx.SourceWidth),
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Height: -float32(ctx.SourceHeight),
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}
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dst := rl.Rectangle {
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X: 0, Y: 0,
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Width: float32(ctx.SourceWidth),
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Height: float32(ctx.SourceHeight),
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}
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viewport := s.CalcViewport(ctx)
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rl.BeginTextureMode(s.composite)
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rl.ClearBackground(rl.Black)
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for _, instance := range s.layerToolsOrdered {
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rl.DrawTexturePro(instance.texture.Texture, src, dst, rl.Vector2{}, 0, rl.White)
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}
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rl.EndTextureMode()
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rl.DrawTexturePro(s.composite.Texture, viewport, screen, rl.Vector2{}, 0, rl.White)
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}
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func (s *Sketch) CalcViewport(ctx *RenderCtx) rl.Rectangle {
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@@ -98,6 +120,24 @@ func (s *Sketch) Update(ctx *RenderCtx) {
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}
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type SketchCapture struct {
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compositeImage *rl.Image
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layerImages []*rl.Image
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}
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func (s *Sketch) Capture() *SketchCapture {
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composite := rl.LoadImageFromTexture(s.composite.Texture)
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layerImages := make([]*rl.Image, len(s.layerToolsOrdered))
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for i, layerTool := range s.layerToolsOrdered {
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layerImages[i] = rl.LoadImageFromTexture(layerTool.texture.Texture)
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}
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return &SketchCapture {
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compositeImage: composite,
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layerImages: layerImages,
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}
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}
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type LayerTools struct {
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name string
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layer Layer
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13
storage.go
13
storage.go
@@ -85,18 +85,29 @@ func initSchema(db *sql.DB) error {
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return tx.Commit()
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}
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func (s *Storage) Save() (string, error) {
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func (s *Storage) Save(capture *SketchCapture) (string, error) {
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id, _ := s.gen.Next()
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kid := ids.Base62Encode(id)
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path := filepath.Join(s.snapshotsDir, kid)
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os.MkdirAll(path, 0755)
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// wysiwyg at screen res
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img := rl.LoadImageFromScreen()
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defer rl.UnloadImage(img)
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snapshotPng := filepath.Join(path, fmt.Sprintf("%s.png", kid))
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rl.ExportImage(*img, snapshotPng)
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// capture full res compsite
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compositePng := filepath.Join(path, fmt.Sprintf("%s-composite.png", kid))
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rl.ExportImage(*capture.compositeImage, compositePng)
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// capture full res layer
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for i, layerImage := range capture.layerImages {
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layerPng := filepath.Join(path, fmt.Sprintf("%s-%3d.png", kid, i))
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rl.ExportImage(*layerImage, layerPng)
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}
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s.log.Printf("Checking git status...\n")
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hash, branch, committed, err := CommitAllIfDirty(s.repoRoot, "automated snapshot", s.log)
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