automated snapshot

This commit is contained in:
sumi
2025-12-15 22:29:06 -06:00
parent 80b59f4e82
commit 73c0471d54
3 changed files with 195 additions and 110 deletions

238
main.go
View File

@@ -1,11 +1,14 @@
package main
import (
"fmt"
"log"
"math"
"os"
"time"
"github.com/gen2brain/raylib-go/raylib"
"github.com/ojrac/opensimplex-go"
"math"
)
func clamp01(v float64) float64 {
@@ -24,31 +27,6 @@ func GrayCurve(v, k float64) rl.Color {
return rl.Color{R: c, G: c, B: c, A: 255}
}
func sierpinskiArrow(order int, length float64) {
rl.Scalef(1, -1, 1)
//rl.Rotatef(180, 0, 0, 1)
if order == 0 {
curve(order, length, 60)
} else {
rl.Rotatef(60, 0, 0, 1)
curve(order, length, -60)
}
}
func curve(order int, length float64, angle float64) {
if order == 0 {
len := int32(length)
rl.DrawLine(0, 0, len, 0, rl.Black)
rl.Translatef(float32(len), 0, 0)
} else {
curve(order-1, length/2, -angle)
rl.Rotatef(float32(angle), 0, 0, 1)
curve(order-1, length/2, angle)
rl.Rotatef(float32(angle), 0, 0, 1)
curve(order-1, length/2, -angle)
}
}
func main() {
const (
@@ -69,6 +47,10 @@ func main() {
rl.InitWindow(screenWidth, screenHeight, "sumi sierpinski arrow")
sketches := []Sketch {
SierpinskiArrow{},
}
var camera = rl.Camera2D{
Target: rl.Vector2{X: 0, Y: 0},
Offset: rl.Vector2{X: float32(screenWidth) / 2, Y: float32(screenHeight) / 2},
@@ -78,6 +60,124 @@ func main() {
rl.SetTargetFPS(60)
t0 := time.Now()
ports := MakePorts()
ports["sierpinskiArrowLength"] = Sine {
Amp: 1000.0,
Freq: 0.001,
}
ports["sierpinskiArrowDepth"] = Saw {
Min: 1, Max: 9, Period: 10,
}
for !rl.WindowShouldClose() {
updateCamera(&camera)
// begin drawing
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.BeginMode2D(camera)
rl.PushMatrix()
t := time.Since(t0).Seconds()
// set up RenderCtx
renderCtx := &RenderCtx {
Width: screenWidth,
Height: screenHeight,
Time: t,
Ports: ports.Eval(t),
}
/**
MAIN DRAWING
**/
for _, s := range sketches {
s.Draw(renderCtx)
}
if rl.IsKeyDown(rl.KeySpace) {
if _, err := storage.Save(); err != nil {
log.Printf("Error saving snapshot: %v\n", err)
}
}
rl.PopMatrix()
rl.EndMode2D()
// HUD
rl.DrawText("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, rl.White)
rl.EndDrawing()
}
rl.CloseWindow()
}
func updateCamera(camera *rl.Camera2D) {
if rl.IsMouseButtonDown(rl.MouseRightButton) {
delta := rl.GetMouseDelta()
delta = rl.Vector2Scale(delta, -1.0/camera.Zoom)
camera.Target = rl.Vector2Add(camera.Target, delta)
}
// Zoom based on mouse wheel
wheel := rl.GetMouseWheelMove()
if wheel != 0 {
// Get the world point that is under the mouse
mouseWorldPos := rl.GetScreenToWorld2D(rl.GetMousePosition(), *camera)
// Set the offset to where the mouse is
camera.Offset = rl.GetMousePosition()
// Set the target to match, so that the camera maps the world space point
// under the cursor to the screen space point under the cursor at any zoom
camera.Target = mouseWorldPos
// Zoom increment
const zoomIncrement float32 = 0.125
camera.Zoom += (wheel * zoomIncrement)
if camera.Zoom < zoomIncrement {
camera.Zoom = zoomIncrement
}
}
}
type SierpinskiArrow struct {}
func (s SierpinskiArrow) Draw(ctx *RenderCtx) {
rl.PushMatrix()
sierpinskiArrow(ctx, int(ctx.Ports["sierpinskiArrowDepth"]), ctx.Ports["sierpinskiArrowLength"])
rl.PopMatrix()
}
func sierpinskiArrow(ctx *RenderCtx, order int, length float64) {
if order == 0 {
curve(ctx, order, length, 60)
} else {
rl.Rotatef(60, 0, 0, 1)
curve(ctx, order, length, -60)
}
}
func curve(ctx *RenderCtx, order int, length float64, angle float64) {
if order == 0 {
len := int32(length)
rl.DrawLine(0, 0, len, 0, rl.Black)
rl.Translatef(float32(len), 0, 0)
} else {
curve(ctx, order-1, length/2, -angle)
rl.Rotatef(float32(angle), 0, 0, 1)
curve(ctx, order-1, length/2, angle)
rl.Rotatef(float32(angle), 0, 0, 1)
curve(ctx, order-1, length/2, -angle)
}
}
func main2() {
angles := make([]float32, 1000)
noise := opensimplex.NewNormalized(0)
for i := range len(angles) {
@@ -90,100 +190,18 @@ func main() {
frameNum++
if rl.IsMouseButtonDown(rl.MouseRightButton) {
delta := rl.GetMouseDelta()
delta = rl.Vector2Scale(delta, -1.0/camera.Zoom)
camera.Target = rl.Vector2Add(camera.Target, delta)
}
// Zoom based on mouse wheel
wheel := rl.GetMouseWheelMove()
if wheel != 0 {
// Get the world point that is under the mouse
mouseWorldPos := rl.GetScreenToWorld2D(rl.GetMousePosition(), camera)
// Set the offset to where the mouse is
camera.Offset = rl.GetMousePosition()
// Set the target to match, so that the camera maps the world space point
// under the cursor to the screen space point under the cursor at any zoom
camera.Target = mouseWorldPos
// Zoom increment
const zoomIncrement float32 = 0.125
camera.Zoom += (wheel * zoomIncrement)
if camera.Zoom < zoomIncrement {
camera.Zoom = zoomIncrement
}
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.BeginMode2D(camera)
rl.PushMatrix()
/**
for x := range screenWidth {
for y := range screenHeight {
sp := rl.Vector2 { X: float32(x), Y: float32(y) };
wp := rl.GetScreenToWorld2D(sp, camera);
normVal := noise.Eval2(float64(wp.X), float64(wp.Y))
rl.DrawPixelV(wp, GrayCurve(normVal, 0.8));
}
}
**/
// initial transform by halfway again through angle array
angleIndex := frameNum % len(angles)
angleIndex := (frameNum/10) % len(angles)
angle := angles[angleIndex]
initAngle := angles[(angleIndex+len(angles)/2)%len(angles)]
rl.Rotatef(2500*initAngle, 0, 0, 1)
rl.Translatef(100*initAngle, 100*initAngle, 0)
stepSize := int32(1)
for range 1000 {
rl.DrawLine(0, 0, stepSize, 0, rl.Black)
rl.Translatef(float32(stepSize), 0, 0)
rl.Rotatef(angle, 0, 0, 1)
angleIndex++
angleIndex = angleIndex % len(angles)
angle += angles[angleIndex]
}
rl.PopMatrix()
rl.PushMatrix()
//rl.Translatef(-screenWidth/2, screenHeight/2, 0)
sierpinskiArrow(9, 800)
rl.PopMatrix()
/*
rl.PushMatrix()
rl.Translatef(0, 25*50, 0)
rl.Rotatef(90, 1, 0, 0)
rl.DrawGrid(100, 50)
rl.PopMatrix()
*/
fmt.Printf("%.3f", angle)
rl.EndMode2D()
if rl.IsKeyDown(rl.KeySpace) {
if _, err := storage.Save(); err != nil {
log.Printf("Error saving snapshot: %v\n", err)
}
}
rl.DrawText("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, rl.White)
rl.EndDrawing()
}
rl.CloseWindow()
}

28
signals.go Normal file
View File

@@ -0,0 +1,28 @@
package main
import (
"math"
)
type Signal interface {
Eval(t float64) float64
}
type Const struct{ V float64 }
func (s Const) Eval(t float64) float64 { return s.V }
type Sine struct {
Amp, Freq, Phase, Bias float64
}
func (s Sine) Eval(t float64) float64 {
return s.Bias + s.Amp*math.Sin(2*math.Pi*s.Freq*t+s.Phase)
}
type Saw struct {
Min, Max, Period float64
}
func (s Saw) Eval(t float64) float64 {
u := math.Mod(t, s.Period) / s.Period // 0..1
return s.Min + (s.Max-s.Min)*u
}

39
sketch.go Normal file
View File

@@ -0,0 +1,39 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
type Sketch interface {
Draw(ctx *RenderCtx)
}
/** Ports **/
type Ports map[string]Signal
func MakePorts() Ports {
return make(Ports)
}
/**
* materialize current value for all ports
**/
func (p Ports) Eval(t float64) map[string]float64 {
out := make(map[string]float64, len(p))
for name, sig := range(p) {
out[name] = sig.Eval(t)
}
return out
}
/** RenderCtx **/
type RenderCtx struct {
Width int32
Height int32
Time float64
Ports map[string]float64
Cam rl.Camera2D
}