refactoring progress
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8
field.go
8
field.go
@@ -101,15 +101,15 @@ type FieldLayer struct {
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dirty bool
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}
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func (fl *FieldLayer) Update(ctx *RenderCtx) {
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func (fl *FieldLayer) Update(env *Env) {
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}
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func (fl *FieldLayer) Draw(ctx *RenderCtx) {
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func (fl *FieldLayer) Draw(env *Env) {
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rl.ClearBackground(rl.Blank)
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rl.BeginBlendMode(rl.BlendAlphaPremultiply)
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for x := range ctx.SourceWidth {
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for y := range ctx.SourceHeight {
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for x := range int32(env.GetGraphicsHeight()) {
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for y := range int32(env.GetGraphicsHeight()) {
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v := fl.field.Get(float32(x), float32(y))
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clr := LerpCurve(v, 1.3, fl.loColor, fl.hiColor)
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rl.DrawPixel(x, y, clr)
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