refactoring progress

This commit is contained in:
2026-01-08 11:54:35 -06:00
parent bbad63c60a
commit b3d9d0340a
7 changed files with 312 additions and 155 deletions

View File

@@ -8,45 +8,152 @@ import (
)
type Graphics struct {
layout Layout
style Style
Style Style
Bounds Rect
}
type Layout struct {
// total monitor bounds
Monitor Rect
// bounds of the application window
Window Rect
// bounds of the ui controls area
Controls Rect
// bounds of the region of the app window reserved for rendering the graphics buffer
Viewport Rect
// bounds of the off screen graphics buffer where rendering happens
Graphics Rect
type Style struct {
StrokeColor, FillColor color.RGBA
StrokeWeight float32
Stroke, Fill bool
}
func (g *Graphics) GetGraphicsWidth() int32 {
return int32(g.Bounds.Width)
}
func (g *Graphics) GetGraphicsHeight() int32 {
return int32(g.Bounds.Height)
}
func (g *Graphics) PushStyle() {
}
func (g *Graphics) PopStyle() {
}
func (g *Graphics) SetStrokeColor(c Color) {
g.Style.StrokeColor = color.RGBA { R: c.R, G: c.G, B: c.B, A: c.A }
}
func (g *Graphics) SetFillColor(c Color) {
g.Style.FillColor = color.RGBA { R: c.R, G: c.G, B: c.B, A: c.A }
}
func (g *Graphics) SetStrokeWeight(w float32) {
g.Style.StrokeWeight = w
}
func (g *Graphics) SetStroke(b bool) {
g.Style.Stroke = b
}
func (g *Graphics) SetFill(b bool) {
g.Style.Fill = b
}
func (g *Graphics) PushMatrix() {
rl.PushMatrix()
}
func (g *Graphics) Translate(p Point) {
rl.Translatef(p.X, p.Y, 0)
}
func (g *Graphics) PopMatrix() {
rl.PopMatrix()
}
func (g *Graphics) BeginClip(r Rect) {
rlRect := r.ToRL()
rint := (&rlRect).ToInt32()
rl.BeginScissorMode(rint.X, rint.Y, rint.Width, rint.Height)
}
func (g *Graphics) EndClip() {
rl.EndScissorMode()
}
func (g *Graphics) BeginAdditiveBlend() {
rl.BeginBlendMode(rl.BlendAdditive)
}
func (g *Graphics) EndBlend() {
rl.EndBlendMode()
}
func (g *Graphics) BeginTexture(t rl.RenderTexture2D) {
rl.BeginTextureMode(t)
}
func (g *Graphics) EndTexture() {
rl.EndTextureMode()
}
func (g *Graphics) DrawRect(r Rect) {
if g.Style.Fill {
rl.DrawRectangleRec(r.ToRL(), g.Style.FillColor)
}
if g.Style.Stroke {
saveLineWidth := rl.GetLineWidth()
rl.SetLineWidth(g.Style.StrokeWeight)
rl.DrawRectangleLines(
int32(r.X), int32(r.Y),
int32(r.Width), int32(r.Height),
g.Style.StrokeColor,
)
rl.SetLineWidth(saveLineWidth)
}
}
func (g *Graphics) DrawLine(a, b Point) {
saveLineWidth := rl.GetLineWidth()
rl.SetLineWidth(g.Style.StrokeWeight)
rl.DrawLineV(a.ToRL(), b.ToRL(), g.Style.StrokeColor)
rl.SetLineWidth(saveLineWidth)
}
type Color color.RGBA
func RGBA(r, g, b, a uint8) Color {
return Color { R: r, G: g, B: b, A: a }
}
type HSBA struct {
H uint
S, B float32
A uint8
}
type Style struct {
StrokeColor Color
StrokeWeight float32
FillColor Color
type Point rl.Vector3
type Vec rl.Vector3
type Rect rl.Rectangle
func (p *Point) Add(v Vec) Point {
return Point { X: p.X + v.X, Y: p.Y + v.Y, Z: p.Z + v.Z }
}
type Rect rl.Rectangle
func (p Point) ToRL() rl.Vector2 {
return rl.Vector2 { X: p.X, Y: p.Y }
}
func (p Point) ToRL3() rl.Vector3 {
return rl.Vector3 { X: p.X, Y: p.Y, Z: p.Z }
}
/**
* scale the given rect down to the target rect
* maintaining the aspect ratio of the original rect
*/
func (r Rect) ToRL() *rl.Rectangle {
return &rl.Rectangle { X: r.X, Y: r.Y, Width: r.Width, Height: r.Height }
func (r Rect) UL() Point {
return Point { X: r.X, Y: r.Y }
}
func (r Rect) ToRL() rl.Rectangle {
return rl.Rectangle { X: r.X, Y: r.Y, Width: r.Width, Height: r.Height }
}
func (r Rect) ScaleTo(tgt Rect) Rect {