refactoring progress
This commit is contained in:
121
sketch.go
121
sketch.go
@@ -2,14 +2,13 @@ package main
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import (
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"fmt"
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g "github.com/d2fn/sumi/internal/graphics"
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sg "github.com/d2fn/sumi/internal/graphics"
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"github.com/gen2brain/raylib-go/raylib"
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"math"
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)
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type Sketch struct {
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sourceWidth int32
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sourceHeight int32
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graphics *sg.Graphics
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cam *TextureCam
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composite rl.RenderTexture2D
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layerTools map[string]*LayerTools
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@@ -21,15 +20,6 @@ type TextureCam struct {
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Zoom float32
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}
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/** RenderCtx **/
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type RenderCtx struct {
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TargetBounds g.Rect
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SourceWidth int32
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SourceHeight int32
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Time float64
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Ports map[string]float64
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}
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type LayerTools struct {
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name string
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layer Layer
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@@ -52,27 +42,26 @@ type LayerConfig struct {
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kValue float32
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}
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func NewSketch(sourceWidth, sourceHeight int32) Sketch {
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func NewSketch(g *sg.Graphics) Sketch {
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// point at source center
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// put source center at center of screen
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var camera = TextureCam{
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LookAt: rl.Vector2{X: float32(sourceWidth) / 2.0, Y: float32(sourceHeight) / 2.0},
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LookAt: rl.Vector2{X: float32(g.Layout.Graphics.Width) / 2.0, Y: float32(g.Layout.Graphics.Height) / 2.0},
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Zoom: 1.0,
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}
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return Sketch{
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sourceWidth: sourceWidth,
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sourceHeight: sourceHeight,
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graphics: g,
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layerTools: make(map[string]*LayerTools),
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layerToolsOrdered: []*LayerTools{},
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composite: rl.LoadRenderTexture(sourceWidth, sourceHeight),
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composite: rl.LoadRenderTexture(int32(g.Layout.Graphics.Width), int32(g.Layout.Graphics.Height)),
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cam: &camera,
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}
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}
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func (s *Sketch) AddLayer(name string, layer Layer) {
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texture := rl.LoadRenderTexture(s.sourceWidth, s.sourceHeight)
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texture := rl.LoadRenderTexture(int32(s.graphics.Layout.Graphics.Width), int32(s.graphics.Layout.Graphics.Height))
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config := NewLayerConfig()
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layerTools :=
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LayerTools{
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@@ -93,7 +82,8 @@ func (s *Sketch) AddColorLayer(name string, c rl.Color) {
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s.AddLayer(name, colorLayer)
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}
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func (s *Sketch) Redraw(ctx *RenderCtx) {
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func (s *Sketch) Redraw(ctx *Env) {
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g := ctx.Graphics
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// render onto all layer textures
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for _, instance := range s.layerToolsOrdered {
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layer := instance.layer
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@@ -102,46 +92,51 @@ func (s *Sketch) Redraw(ctx *RenderCtx) {
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layer.Update(ctx)
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// re-render to texture if dirty
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if instance.layer.IsDirty() {
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rl.BeginTextureMode(instance.texture)
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rl.PushMatrix()
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g.PushMatrix()
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g.BeginTexture(instance.texture)
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layer.Draw(ctx)
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rl.PopMatrix()
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rl.EndTextureMode()
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g.PopMatrix()
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g.EndTexture()
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}
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}
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}
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}
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func (s *Sketch) Draw(ctx *RenderCtx) {
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func (s *Sketch) Draw(ctx *Env) {
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g := ctx.Graphics
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s.Redraw(ctx)
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// copy from full texture for compositing, with vertical flipping
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src := g.Layout.Graphics
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src.Height = -src.Height
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dst := g.Layout.Graphics
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/*
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src := g.Rect {
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X: 0, Y: 0,
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Width: float32(ctx.SourceWidth),
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Height: -float32(ctx.SourceHeight),
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}
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dst := g.Rect {
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dst := g.Rect{
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X: 0, Y: 0,
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Width: float32(ctx.SourceWidth),
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Height: float32(ctx.SourceHeight),
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}
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*/
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viewport := s.CalcViewport(ctx)
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sourceRect := g.Rect{X: 0, Y: 0, Width: float32(ctx.SourceWidth), Height: float32(ctx.SourceHeight)}
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targetRect := g.Rect{X: float32(ctx.TargetBounds.X), Y: float32(ctx.TargetBounds.Y), Width: float32(ctx.TargetBounds.Width), Height: float32(ctx.TargetBounds.Height)}
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outputRect := sourceRect.ScaleTo(targetRect)
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outputRect := g.Layout.Graphics.ScaleTo(g.Layout.Viewport)
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fmt.Printf("outputRect = %v\n", outputRect)
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x := float32(0)
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y := float32(0)
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w := outputRect.Width
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h := outputRect.Height
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rl.PushMatrix()
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rl.Translatef(outputRect.X, outputRect.Y, 0)
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rl.BeginScissorMode(int32(outputRect.X), int32(outputRect.Y), int32(outputRect.Width), int32(outputRect.Height))
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g.PushMatrix()
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g.Translate(outputRect.UL())
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g.BeginClip(outputRect)
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checkSize := float32(25.0)
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grey := rl.NewColor(220, 220, 220, 255)
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cellX := 0
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@@ -161,8 +156,8 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
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y += checkSize
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cellY++
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}
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rl.EndScissorMode()
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rl.PopMatrix()
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g.EndClip()
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g.PopMatrix()
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rl.BeginBlendMode(rl.BlendAlphaPremultiply)
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//rl.BeginBlendMode(rl.BlendAlpha)
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@@ -188,7 +183,7 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
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g = uint8(float32(g) * (float32(config.a) / 255.0))
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b = uint8(float32(b) * (float32(config.a) / 255.0))
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tint := rl.NewColor(r, g, b, config.a)
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rl.DrawTexturePro(instance.texture.Texture, src, dst, rl.Vector2{}, 0, tint)
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rl.DrawTexturePro(instance.texture.Texture, src.ToRL(), dst.ToRL(), rl.Vector2{}, 0, tint)
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}
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}
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rl.EndTextureMode()
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@@ -197,29 +192,30 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
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rl.GenTextureMipmaps(&s.composite.Texture)
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rl.SetTextureFilter(s.composite.Texture, rl.FilterTrilinear)
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rl.DrawTexturePro(s.composite.Texture, viewport, *outputRect.ToRL(), rl.Vector2{}, 0, rl.White)
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rl.DrawTexturePro(s.composite.Texture, viewport.ToRL(), outputRect.ToRL(), rl.Vector2{}, 0, rl.White)
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outlineRect := outputRect.ToRL().ToInt32()
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outputRectRL := outputRect.ToRL()
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outlineRect := (&outputRectRL).ToInt32()
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rl.DrawRectangleLines(outlineRect.X, outlineRect.Y, outlineRect.Width, outlineRect.Height, rl.Gray)
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}
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func (s *Sketch) CalcViewport(ctx *RenderCtx) g.Rect {
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viewportWidth := rl.Clamp(float32(ctx.SourceWidth)/s.cam.Zoom, 0, float32(ctx.SourceWidth))
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viewportHeight := rl.Clamp(float32(ctx.SourceHeight)/s.cam.Zoom, 0, float32(ctx.SourceHeight))
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return g.Rect {
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X: rl.Clamp(s.cam.LookAt.X-viewportWidth/2.0, 0, float32(ctx.SourceWidth)-viewportWidth),
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Y: rl.Clamp(s.cam.LookAt.Y-viewportHeight/2.0, 0, float32(ctx.SourceHeight)-viewportHeight),
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func (s *Sketch) CalcViewport(ctx *Env) sg.Rect {
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viewportWidth := rl.Clamp(float32(ctx.Graphics.Layout.Graphics.Width)/s.cam.Zoom, 0, float32(ctx.Graphics.Layout.Graphics.Width))
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viewportHeight := rl.Clamp(float32(ctx.Graphics.Layout.Graphics.Height)/s.cam.Zoom, 0, float32(ctx.Graphics.Layout.Graphics.Height))
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return sg.Rect{
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X: rl.Clamp(s.cam.LookAt.X-viewportWidth/2.0, 0, float32(ctx.Graphics.Layout.Graphics.Width)-viewportWidth),
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Y: rl.Clamp(s.cam.LookAt.Y-viewportHeight/2.0, 0, float32(ctx.Graphics.Layout.Graphics.Height)-viewportHeight),
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Width: float32(viewportWidth),
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Height: -float32(viewportHeight),
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}
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}
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func (s *Sketch) Update(ctx *RenderCtx) {
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func (s *Sketch) Update(ctx *Env) {
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if rl.IsMouseButtonDown(rl.MouseRightButton) {
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// get mouse delta from last frame
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delta := rl.GetMouseDelta()
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sourceScale := float32(ctx.SourceWidth) / float32(ctx.TargetBounds.Width)
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sourceScale := float32(ctx.Graphics.Layout.Graphics.Width) / float32(ctx.Graphics.Layout.Viewport.Width)
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// compute the amount to move scaled by the camera zoom
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delta = rl.Vector2Scale(delta, -sourceScale/s.cam.Zoom)
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delta.Y = -delta.Y
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@@ -227,8 +223,8 @@ func (s *Sketch) Update(ctx *RenderCtx) {
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}
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// clamp LookAt to be somewhere on the texture
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s.cam.LookAt.X = rl.Clamp(s.cam.LookAt.X, 0, float32(ctx.SourceWidth-1))
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s.cam.LookAt.Y = rl.Clamp(s.cam.LookAt.Y, 0, float32(ctx.SourceHeight-1))
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s.cam.LookAt.X = rl.Clamp(s.cam.LookAt.X, 0, float32(ctx.Graphics.Layout.Graphics.Width))
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s.cam.LookAt.Y = rl.Clamp(s.cam.LookAt.Y, 0, float32(ctx.Graphics.Layout.Graphics.Height))
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// Zoom based on mouse wheel
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wheel := rl.GetMouseWheelMove()
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@@ -246,12 +242,12 @@ func (s *Sketch) Update(ctx *RenderCtx) {
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}
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func (s *Sketch) ResetCamera() {
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s.cam.LookAt = rl.Vector2{X: float32(s.sourceWidth) / 2.0, Y: float32(s.sourceHeight) / 2.0}
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s.cam.LookAt = rl.Vector2{X: float32(s.graphics.Layout.Graphics.Width) / 2.0, Y: float32(s.graphics.Layout.Graphics.Height) / 2.0}
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s.cam.Zoom = 1.0
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}
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type SketchCapture struct {
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width, height uint32
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width, height int32
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compositeImage *rl.Image
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layerTools map[string]*LayerTools
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layerToolsOrdered []*LayerTools
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@@ -265,7 +261,8 @@ func (s *Sketch) Capture() *SketchCapture {
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rl.ImageFlipVertical(layerTool.capture)
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}
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return &SketchCapture{
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width: uint32(s.sourceWidth), height: uint32(s.sourceHeight),
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width: s.graphics.GetGraphicsWidth(),
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height: s.graphics.GetGraphicsHeight(),
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compositeImage: composite,
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layerTools: s.layerTools,
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layerToolsOrdered: s.layerToolsOrdered,
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@@ -290,8 +287,8 @@ func NewLayerConfig() LayerConfig {
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/** Layer **/
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type Layer interface {
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Update(ctx *RenderCtx)
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Draw(ctx *RenderCtx)
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Update(ctx *Env)
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Draw(ctx *Env)
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IsDirty() bool
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}
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@@ -300,11 +297,11 @@ type ColorLayer struct {
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dirty bool
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}
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func (cl *ColorLayer) Update(ctx *RenderCtx) {
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func (cl *ColorLayer) Update(ctx *Env) {
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}
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func (cl *ColorLayer) Draw(ctx *RenderCtx) {
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func (cl *ColorLayer) Draw(ctx *Env) {
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rl.ClearBackground(cl.color)
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cl.dirty = false
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}
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@@ -327,12 +324,12 @@ func NewImageLayer(path string) *ImageLayer {
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}
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}
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func (il *ImageLayer) Update(ctx *RenderCtx) {
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func (il *ImageLayer) Update(ctx *Env) {
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}
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func (il *ImageLayer) Draw(ctx *RenderCtx) {
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rl.Translatef(float32(ctx.SourceWidth)/2.0-float32(il.texture.Width)/2.0, float32(ctx.SourceHeight)/2.0-float32(il.texture.Height)/2.0, 0)
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func (il *ImageLayer) Draw(ctx *Env) {
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rl.Translatef(float32(ctx.GetGraphicsWidth())/2.0-float32(il.texture.Width)/2.0, float32(ctx.GetGraphicsHeight())/2.0-float32(il.texture.Height)/2.0, 0)
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rl.DrawTexture(il.texture, 0, 0, rl.White)
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}
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@@ -344,22 +341,22 @@ type TestPattern struct {
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dirty bool
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}
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func (tp *TestPattern) Update(ctx *RenderCtx) {
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func (tp *TestPattern) Update(ctx *Env) {
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}
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func (tp *TestPattern) Draw(ctx *RenderCtx) {
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func (tp *TestPattern) Draw(ctx *Env) {
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rl.ClearBackground(rl.Black)
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centerX := float32(ctx.SourceWidth) / 2
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centerY := float32(ctx.SourceHeight) / 2
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centerX := float32(ctx.GetGraphicsWidth()) / 2
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centerY := float32(ctx.GetGraphicsHeight()) / 2
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rl.DrawRectangleRec(*g.Rect{X: 0, Y: 0, Width: centerX, Height: centerY}.ToRL(), rl.Red)
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rl.DrawRectangleRec(rl.Rectangle{X: 0, Y: 0, Width: centerX, Height: centerY}, rl.Red)
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rl.DrawRectangleRec(rl.Rectangle{X: centerX, Y: 0, Width: centerX, Height: centerY}, rl.Green)
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rl.DrawRectangleRec(rl.Rectangle{X: 0, Y: centerY, Width: centerX, Height: centerY}, rl.Blue)
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rl.DrawRectangleRec(rl.Rectangle{X: centerX, Y: centerY, Width: centerX, Height: centerY}, rl.White)
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rl.DrawLine(0, 0, ctx.SourceWidth, ctx.SourceHeight, rl.Black)
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rl.DrawLine(0, 0, ctx.Graphics.GetGraphicsWidth(), ctx.Graphics.GetGraphicsHeight(), rl.Black)
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rl.PushMatrix()
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rl.Translatef(centerX, centerY, 0)
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