progress using my own graphics interface

This commit is contained in:
2026-01-06 00:35:24 -06:00
parent 59a2f08349
commit bbad63c60a
7 changed files with 230 additions and 195 deletions

View File

@@ -1,9 +1,9 @@
package main package main
import ( import (
"github.com/gen2brain/raylib-go/raylib"
"math" "math"
"math/rand" "math/rand"
"github.com/gen2brain/raylib-go/raylib"
) )
type ContourLayer struct { type ContourLayer struct {
@@ -23,7 +23,7 @@ func NewContourLayer(sketch *Sketch, rng *rand.Rand, field Field, color rl.Color
actors := make([]*Actor, maxActors) actors := make([]*Actor, maxActors)
layer := ContourLayer { layer := ContourLayer{
rng: rng, rng: rng,
field: field, field: field,
actors: actors, actors: actors,
@@ -42,7 +42,7 @@ func (s *ContourLayer) AddActors(color rl.Color, n, sourceWidth, sourceHeight in
x := s.rng.Int31() % sourceWidth x := s.rng.Int31() % sourceWidth
y := s.rng.Int31() % sourceHeight y := s.rng.Int31() % sourceHeight
newActor := newActor :=
&Actor { &Actor{
position: rl.Vector2{X: float32(x), Y: float32(y)}, position: rl.Vector2{X: float32(x), Y: float32(y)},
field: s.field, field: s.field,
stepSize: 1, stepSize: 1,
@@ -133,4 +133,3 @@ func (w *Worm) Draw(ctx *RenderCtx) {
rl.PopMatrix() rl.PopMatrix()
w.angleIndex = (w.angleIndex + 1) % len(w.angles) w.angleIndex = (w.angleIndex + 1) % len(w.angles)
} }

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@@ -2,9 +2,9 @@ package main
import ( import (
"fmt" "fmt"
"math"
rl "github.com/gen2brain/raylib-go/raylib" rl "github.com/gen2brain/raylib-go/raylib"
"github.com/ojrac/opensimplex-go" "github.com/ojrac/opensimplex-go"
"math"
) )
type Field interface { type Field interface {
@@ -75,9 +75,9 @@ func NewImageField(path string) *ImageField {
h: int(image.Height), h: int(image.Height),
colors: colors, colors: colors,
} }
offsetX := int(image.Width)/2 offsetX := int(image.Width) / 2
offsetY := int(image.Height)/2 offsetY := int(image.Height) / 2
return &ImageField { return &ImageField{
image: image, image: image,
pixels: pixels, pixels: pixels,
offsetX: offsetX, offsetX: offsetX,
@@ -92,7 +92,6 @@ func (f *ImageField) Get(x, y float32) float32 {
return Brightness(c) return Brightness(c)
} }
/** LAYER HELPERS **/ /** LAYER HELPERS **/
type FieldLayer struct { type FieldLayer struct {
@@ -103,7 +102,7 @@ type FieldLayer struct {
} }
func (fl *FieldLayer) Update(ctx *RenderCtx) { func (fl *FieldLayer) Update(ctx *RenderCtx) {
;
} }
func (fl *FieldLayer) Draw(ctx *RenderCtx) { func (fl *FieldLayer) Draw(ctx *RenderCtx) {
@@ -136,7 +135,7 @@ func (f *AdderField) Get(x, y float32) float32 {
return z return z
} }
type SinXYField struct {} type SinXYField struct{}
func (f *SinXYField) Get(x, y float32) float32 { func (f *SinXYField) Get(x, y float32) float32 {
return float32(0.5 + 0.5*math.Sin(float64(x))*math.Sin(float64(y))) return float32(0.5 + 0.5*math.Sin(float64(x))*math.Sin(float64(y)))

View File

@@ -3,9 +3,83 @@ package graphics
import ( import (
"fmt" "fmt"
"math/rand" "math/rand"
"image/color"
rl "github.com/gen2brain/raylib-go/raylib" rl "github.com/gen2brain/raylib-go/raylib"
) )
type Graphics struct {
layout Layout
style Style
}
type Layout struct {
// total monitor bounds
Monitor Rect
// bounds of the application window
Window Rect
// bounds of the ui controls area
Controls Rect
// bounds of the region of the app window reserved for rendering the graphics buffer
Viewport Rect
// bounds of the off screen graphics buffer where rendering happens
Graphics Rect
}
type Color color.RGBA
type HSBA struct {
H uint
S, B float32
A uint8
}
type Style struct {
StrokeColor Color
StrokeWeight float32
FillColor Color
}
type Rect rl.Rectangle
/**
* scale the given rect down to the target rect
* maintaining the aspect ratio of the original rect
*/
func (r Rect) ToRL() *rl.Rectangle {
return &rl.Rectangle { X: r.X, Y: r.Y, Width: r.Width, Height: r.Height }
}
func (r Rect) ScaleTo(tgt Rect) Rect {
outputWidth := tgt.Width
outputHeight := tgt.Height
aspect := r.Width / r.Height
tgtAspect := outputWidth / outputHeight
if aspect < tgtAspect {
// source is relatively taller than the target
// so we set the output height to the target height
// and calculate the width based on source aspect and center
outputWidth = float32(outputHeight) * aspect
} else {
// source is relatively wider than the target
// so we set the output width to the target width
// and calculate the height based on source aspect and center
outputHeight = float32(outputWidth) / aspect
}
// output width and height are correct -- center within TargetBounds
x := tgt.X + tgt.Width / 2.0 - outputWidth / 2.0
y := tgt.Y + tgt.Height / 2.0 - outputHeight / 2.0
return Rect {
X: x, Y: y,
Width: outputWidth,
Height: outputHeight,
}
}
var ( var (
FlourescentHues = []float32{ FlourescentHues = []float32{
0, // hot magenta-red 0, // hot magenta-red

80
main.go
View File

@@ -22,15 +22,7 @@ var (
storage *Storage storage *Storage
) )
type Layout struct { func Bootstrap() g.Layout {
monitor rl.RectangleInt32
window rl.RectangleInt32
controls rl.RectangleInt32
viewport rl.RectangleInt32
graphics rl.RectangleInt32
}
func bootstrap() Layout {
rl.InitWindow(800, 600, "bootstrap") rl.InitWindow(800, 600, "bootstrap")
@@ -50,8 +42,8 @@ func bootstrap() Layout {
// set controls to use 1/6th of the width // set controls to use 1/6th of the width
controlsRelWidth := 1.0 / 12.0 controlsRelWidth := 1.0 / 12.0
defaultGraphicsWidth := 5*int((float64(defaultWindowWidth)*(1.0-controlsRelWidth))) defaultGraphicsWidth := 5 * int((float64(defaultWindowWidth) * (1.0 - controlsRelWidth)))
defaultGraphicsHeight := 5*defaultWindowHeight defaultGraphicsHeight := 5 * defaultWindowHeight
graphicsWidth := defaultGraphicsWidth graphicsWidth := defaultGraphicsWidth
graphicsHeight := defaultGraphicsHeight graphicsHeight := defaultGraphicsHeight
@@ -82,12 +74,12 @@ func bootstrap() Layout {
os.Exit(1) os.Exit(1)
} }
return Layout { return g.Layout {
monitor: rl.RectangleInt32{ X: 0, Y: 0, Width: int32(monitorWidth), Height: int32(monitorHeight) }, Monitor: g.Rect{X: 0, Y: 0, Width: float32(monitorWidth), Height: float32(monitorHeight)},
window: rl.RectangleInt32{ X: 0, Y: 0, Width: int32(windowWidth), Height: int32(windowHeight) }, Window: g.Rect{X: 0, Y: 0, Width: float32(windowWidth), Height: float32(windowHeight)},
controls: rl.RectangleInt32{ X: 0, Y: 0, Width: int32(controlsWidth), Height: int32(windowHeight) }, Controls: g.Rect{X: 0, Y: 0, Width: float32(controlsWidth), Height: float32(windowHeight)},
viewport: rl.RectangleInt32{ X: int32(controlsWidth), Y: 0, Width: int32(viewportWidth), Height: int32(windowHeight) }, Viewport: g.Rect{X: float32(controlsWidth), Y: 0, Width: float32(viewportWidth), Height: float32(windowHeight)},
graphics: rl.RectangleInt32{ X: 0, Y: 0, Width: int32(graphicsWidth), Height: int32(graphicsHeight) }, Graphics: g.Rect{X: 0, Y: 0, Width: float32(graphicsWidth), Height: float32(graphicsHeight)},
} }
} }
@@ -95,10 +87,10 @@ func main() {
log := log.New(os.Stdout, "", log.Ldate|log.Ltime|log.Lshortfile) log := log.New(os.Stdout, "", log.Ldate|log.Ltime|log.Lshortfile)
layout := bootstrap() layout := Bootstrap()
//rl.SetConfigFlags(rl.FlagMsaa4xHint) //rl.SetConfigFlags(rl.FlagMsaa4xHint)
rl.InitWindow(layout.window.Width, layout.window.Height, "sumi sierpinski arrow") rl.InitWindow(int32(layout.Window.Width), int32(layout.Window.Height), "sumi sierpinski arrow")
// reproducable flourescent color cycle // reproducable flourescent color cycle
colorCycle := g.NewFixedColorCycle(g.FlourescentColors).Shuffle(0) colorCycle := g.NewFixedColorCycle(g.FlourescentColors).Shuffle(0)
@@ -108,21 +100,21 @@ func main() {
rng := rand.New(rand.NewSource(0)) rng := rand.New(rand.NewSource(0))
//imageField := NewImageField("/home/d/Dropbox/art/data/david.png") //imageField := NewImageField("/home/d/Dropbox/art/data/david.png")
noiseField := &SimplexNoiseField { Noise: opensimplex.New32(0) } noiseField := &SimplexNoiseField{Noise: opensimplex.New32(0)}
sinXYField := &SinXYField { } sinXYField := &SinXYField{}
//imageField := NewImageField("/home/d/Dropbox/art/data/ramstatue.png") //imageField := NewImageField("/home/d/Dropbox/art/data/ramstatue.png")
//imageField := NewImageField("/home/d/Dropbox/art/data/bassrockastro/Photo Dec 24 2025, 5 58 23 PM.jpg") //imageField := NewImageField("/home/d/Dropbox/art/data/bassrockastro/Photo Dec 24 2025, 5 58 23 PM.jpg")
//imageField := NewImageField("/home/d/Dropbox/art/data/bassrockastro/andromeda.jpg") //imageField := NewImageField("/home/d/Dropbox/art/data/bassrockastro/andromeda.jpg")
//imageField := NewImageField("/home/d/Dropbox/art/data/moses_statue.jpg") //imageField := NewImageField("/home/d/Dropbox/art/data/moses_statue.jpg")
field := field :=
&TranslateField { &TranslateField{
x: -float32(layout.graphics.Width / 2.0), x: -float32(layout.Graphics.Width / 2.0),
y: -float32(layout.graphics.Height / 2.0), y: -float32(layout.Graphics.Height / 2.0),
field: &ScaleField{ field: &ScaleField{
scale: 100.0, scale: 100.0,
field: &AdderField { field: &AdderField{
fields: []Field { fields: []Field{
&ScaleField { scale: 10,field: noiseField }, &ScaleField{scale: 10, field: noiseField},
sinXYField, sinXYField,
}, },
}, },
@@ -131,12 +123,11 @@ func main() {
//sierpinskiLayer := &SierpinskiArrow { dirty: true } //sierpinskiLayer := &SierpinskiArrow { dirty: true }
sketch := NewSketch(layout.graphics.Width, layout.graphics.Height) sketch := NewSketch(int32(layout.Graphics.Width), int32(layout.Graphics.Height))
fieldColor := colorCycle.Next() fieldColor := colorCycle.Next()
fmt.Printf("field color = %v\n", fieldColor) fmt.Printf("field color = %v\n", fieldColor)
sketch.AddColorLayer("background-magenta", rl.Magenta) sketch.AddColorLayer("background-magenta", rl.Magenta)
sketch.AddColorLayer("background-black", rl.Black) sketch.AddColorLayer("background-black", rl.Black)
//sketch.AddLayer("field", &FieldLayer{field: field, loColor: rl.NewColor(0, 0, 0, 0), hiColor: fieldColor, dirty: true}) //sketch.AddLayer("field", &FieldLayer{field: field, loColor: rl.NewColor(0, 0, 0, 0), hiColor: fieldColor, dirty: true})
@@ -144,7 +135,7 @@ func main() {
fmt.Printf("actor color = %v\n", actorColor) fmt.Printf("actor color = %v\n", actorColor)
hsv := rl.ColorToHSV(actorColor); hsv := rl.ColorToHSV(actorColor)
hsv.Z *= 0.7 hsv.Z *= 0.7
actorColor = rl.ColorFromHSV(hsv.X, hsv.Y, hsv.Z) actorColor = rl.ColorFromHSV(hsv.X, hsv.Y, hsv.Z)
actorColor = g.Clamp(actorColor, 10, 255) actorColor = g.Clamp(actorColor, 10, 255)
@@ -155,40 +146,39 @@ func main() {
contourLayer := NewContourLayer(&sketch, rng, field, actorColor, -25*math.Pi, 25*math.Pi) contourLayer := NewContourLayer(&sketch, rng, field, actorColor, -25*math.Pi, 25*math.Pi)
sketch.AddLayer("contours", contourLayer) sketch.AddLayer("contours", contourLayer)
//sketch.AddLayer("sierpinski-arrowhead", sierpinskiLayer) //sketch.AddLayer("sierpinski-arrowhead", sierpinskiLayer)
// aurora := NewImageLayer("/home/d/Dropbox/photos/Events/2025/Aurora/Photo Nov 11 2025, 9 52 03 PM.jpg") // aurora := NewImageLayer("/home/d/Dropbox/photos/Events/2025/Aurora/Photo Nov 11 2025, 9 52 03 PM.jpg")
// sketch.AddLayer("aurora", aurora) // sketch.AddLayer("aurora", aurora)
// cave := NewImageLayer("/home/d/Dropbox/photos/Events/2025/ Chelsea and James visit Lindell/Photo Nov 29 2025, 5 26 40 PM (29).jpg") // cave := NewImageLayer("/home/d/Dropbox/photos/Events/2025/ Chelsea and James visit Lindell/Photo Nov 29 2025, 5 26 40 PM (29).jpg")
// sketch.AddLayer("cave", cave) // sketch.AddLayer("cave", cave)
ports := MakePorts() ports := MakePorts()
ports["sierpinskiArrowAngle"] = ports["sierpinskiArrowAngle"] =
Sine { Sine{
Amp: 5, Amp: 5,
Freq: 0.1, Freq: 0.1,
Bias: 60, Bias: 60,
} }
ports["sierpinskiArrowDepth"] = ports["sierpinskiArrowDepth"] =
Const { Const{
V: 6, V: 6,
} }
ports["sierpinskiArrowLength"] = ports["sierpinskiArrowLength"] =
Const { Const{
V: 8000, V: 8000,
} }
for !rl.WindowShouldClose() { for !rl.WindowShouldClose() {
// begin drawing // begin drawing
t := time.Since(t0).Seconds() t := time.Since(t0).Seconds()
// set up RenderCtx // set up RenderCtx
renderCtx := &RenderCtx{ renderCtx := &RenderCtx {
TargetBounds: layout.viewport, TargetBounds: layout.Viewport,
SourceWidth: layout.graphics.Width, SourceWidth: int32(layout.Graphics.Width),
SourceHeight: layout.graphics.Height, SourceHeight: int32(layout.Graphics.Height),
Time: t, Time: t,
Ports: ports.Eval(t), Ports: ports.Eval(t),
} }
@@ -214,13 +204,15 @@ func main() {
y := float32(10) y := float32(10)
minX := float32(60) minX := float32(60)
maxX := float32(layout.controls.X + layout.controls.Width - 20) maxX := float32(layout.Controls.X + layout.Controls.Width - 20)
sliderWidth := maxX - minX - 20 sliderWidth := maxX - minX - 20
controlRowHeight := 20 controlRowHeight := 20
for _, layerTools := range sketch.layerToolsOrdered { for _, layerTools := range sketch.layerToolsOrdered {
config := layerTools.config config := layerTools.config
//layerTools.texture.Texture
gui.Label(rl.Rectangle{X: minX, Y: y, Width: 120, Height: 24}, layerTools.name) gui.Label(rl.Rectangle{X: minX, Y: y, Width: 120, Height: 24}, layerTools.name)
y += float32(controlRowHeight + 10) y += float32(controlRowHeight + 10)
@@ -243,7 +235,6 @@ func main() {
config.bVisible = gui.Toggle(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "B", config.bVisible) config.bVisible = gui.Toggle(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "B", config.bVisible)
config.b = uint8(gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", float32(config.b), 0, 255)) config.b = uint8(gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", float32(config.b), 0, 255))
/* /*
// don't do anything with saturation / k values yet // don't do anything with saturation / k values yet
y += float32(controlRowHeight) y += float32(controlRowHeight)
@@ -284,4 +275,3 @@ func main() {
rl.CloseWindow() rl.CloseWindow()
} }

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@@ -4,12 +4,12 @@ import (
rl "github.com/gen2brain/raylib-go/raylib" rl "github.com/gen2brain/raylib-go/raylib"
) )
type SierpinskiArrow struct{ type SierpinskiArrow struct {
dirty bool dirty bool
} }
func (s *SierpinskiArrow) Draw(ctx *RenderCtx) { func (s *SierpinskiArrow) Draw(ctx *RenderCtx) {
rl.Translatef(float32(ctx.SourceWidth) / 2.0, float32(ctx.SourceHeight) / 2.0, 0) rl.Translatef(float32(ctx.SourceWidth)/2.0, float32(ctx.SourceHeight)/2.0, 0)
rl.ClearBackground(rl.NewColor(0, 0, 0, 0)) rl.ClearBackground(rl.NewColor(0, 0, 0, 0))
sierpinskiArrow(ctx, int(ctx.Ports["sierpinskiArrowDepth"]), ctx.Ports["sierpinskiArrowLength"]) sierpinskiArrow(ctx, int(ctx.Ports["sierpinskiArrowDepth"]), ctx.Ports["sierpinskiArrowLength"])
} }
@@ -45,5 +45,3 @@ func curve(ctx *RenderCtx, order int, length float64, angle float64) {
curve(ctx, order-1, length/2, -angle) curve(ctx, order-1, length/2, -angle)
} }
} }

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@@ -1,8 +1,10 @@
package main package main
import ( import (
"math" "fmt"
g "github.com/d2fn/sumi/internal/graphics"
"github.com/gen2brain/raylib-go/raylib" "github.com/gen2brain/raylib-go/raylib"
"math"
) )
type Sketch struct { type Sketch struct {
@@ -21,7 +23,7 @@ type TextureCam struct {
/** RenderCtx **/ /** RenderCtx **/
type RenderCtx struct { type RenderCtx struct {
TargetBounds rl.RectangleInt32 TargetBounds g.Rect
SourceWidth int32 SourceWidth int32
SourceHeight int32 SourceHeight int32
Time float64 Time float64
@@ -54,16 +56,16 @@ func NewSketch(sourceWidth, sourceHeight int32) Sketch {
// point at source center // point at source center
// put source center at center of screen // put source center at center of screen
var camera = TextureCam { var camera = TextureCam{
LookAt: rl.Vector2{X: float32(sourceWidth) / 2.0, Y: float32(sourceHeight) / 2.0}, LookAt: rl.Vector2{X: float32(sourceWidth) / 2.0, Y: float32(sourceHeight) / 2.0},
Zoom: 1.0, Zoom: 1.0,
} }
return Sketch { return Sketch{
sourceWidth: sourceWidth, sourceWidth: sourceWidth,
sourceHeight: sourceHeight, sourceHeight: sourceHeight,
layerTools: make(map[string]*LayerTools), layerTools: make(map[string]*LayerTools),
layerToolsOrdered: []*LayerTools {}, layerToolsOrdered: []*LayerTools{},
composite: rl.LoadRenderTexture(sourceWidth, sourceHeight), composite: rl.LoadRenderTexture(sourceWidth, sourceHeight),
cam: &camera, cam: &camera,
} }
@@ -73,7 +75,7 @@ func (s *Sketch) AddLayer(name string, layer Layer) {
texture := rl.LoadRenderTexture(s.sourceWidth, s.sourceHeight) texture := rl.LoadRenderTexture(s.sourceWidth, s.sourceHeight)
config := NewLayerConfig() config := NewLayerConfig()
layerTools := layerTools :=
LayerTools { LayerTools{
name: name, name: name,
texture: texture, texture: texture,
layer: layer, layer: layer,
@@ -84,7 +86,7 @@ func (s *Sketch) AddLayer(name string, layer Layer) {
} }
func (s *Sketch) AddColorLayer(name string, c rl.Color) { func (s *Sketch) AddColorLayer(name string, c rl.Color) {
colorLayer := &ColorLayer { colorLayer := &ColorLayer{
color: c, color: c,
dirty: true, dirty: true,
} }
@@ -115,19 +117,23 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
s.Redraw(ctx) s.Redraw(ctx)
// copy from full texture for compositing, with vertical flipping // copy from full texture for compositing, with vertical flipping
src := rl.Rectangle { src := g.Rect {
X: 0, Y: 0, X: 0, Y: 0,
Width: float32(ctx.SourceWidth), Width: float32(ctx.SourceWidth),
Height: -float32(ctx.SourceHeight), Height: -float32(ctx.SourceHeight),
} }
dst := rl.Rectangle { dst := g.Rect {
X: 0, Y: 0, X: 0, Y: 0,
Width: float32(ctx.SourceWidth), Width: float32(ctx.SourceWidth),
Height: float32(ctx.SourceHeight), Height: float32(ctx.SourceHeight),
} }
viewport := s.CalcViewport(ctx) viewport := s.CalcViewport(ctx)
outputRect := s.calcOutputRectKeepingAspectRatio(ctx)
sourceRect := g.Rect{X: 0, Y: 0, Width: float32(ctx.SourceWidth), Height: float32(ctx.SourceHeight)}
targetRect := g.Rect{X: float32(ctx.TargetBounds.X), Y: float32(ctx.TargetBounds.Y), Width: float32(ctx.TargetBounds.Width), Height: float32(ctx.TargetBounds.Height)}
outputRect := sourceRect.ScaleTo(targetRect)
fmt.Printf("outputRect = %v\n", outputRect)
x := float32(0) x := float32(0)
y := float32(0) y := float32(0)
@@ -158,7 +164,6 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
rl.EndScissorMode() rl.EndScissorMode()
rl.PopMatrix() rl.PopMatrix()
rl.BeginBlendMode(rl.BlendAlphaPremultiply) rl.BeginBlendMode(rl.BlendAlphaPremultiply)
//rl.BeginBlendMode(rl.BlendAlpha) //rl.BeginBlendMode(rl.BlendAlpha)
rl.BeginTextureMode(s.composite) rl.BeginTextureMode(s.composite)
@@ -192,48 +197,18 @@ func (s *Sketch) Draw(ctx *RenderCtx) {
rl.GenTextureMipmaps(&s.composite.Texture) rl.GenTextureMipmaps(&s.composite.Texture)
rl.SetTextureFilter(s.composite.Texture, rl.FilterTrilinear) rl.SetTextureFilter(s.composite.Texture, rl.FilterTrilinear)
rl.DrawTexturePro(s.composite.Texture, viewport, outputRect, rl.Vector2{}, 0, rl.White) rl.DrawTexturePro(s.composite.Texture, viewport, *outputRect.ToRL(), rl.Vector2{}, 0, rl.White)
outlineRect := outputRect.ToInt32() outlineRect := outputRect.ToRL().ToInt32()
rl.DrawRectangleLines(outlineRect.X, outlineRect.Y, outlineRect.Width, outlineRect.Height, rl.Gray) rl.DrawRectangleLines(outlineRect.X, outlineRect.Y, outlineRect.Width, outlineRect.Height, rl.Gray)
} }
func (s *Sketch) calcOutputRectKeepingAspectRatio(ctx *RenderCtx) rl.Rectangle { func (s *Sketch) CalcViewport(ctx *RenderCtx) g.Rect {
sourceAspect := float32(ctx.SourceWidth) / float32(ctx.SourceHeight) viewportWidth := rl.Clamp(float32(ctx.SourceWidth)/s.cam.Zoom, 0, float32(ctx.SourceWidth))
targetAspect := float32(ctx.TargetBounds.Width) / float32(ctx.TargetBounds.Height) viewportHeight := rl.Clamp(float32(ctx.SourceHeight)/s.cam.Zoom, 0, float32(ctx.SourceHeight))
return g.Rect {
outputWidth := ctx.TargetBounds.Width X: rl.Clamp(s.cam.LookAt.X-viewportWidth/2.0, 0, float32(ctx.SourceWidth)-viewportWidth),
outputHeight := ctx.TargetBounds.Height Y: rl.Clamp(s.cam.LookAt.Y-viewportHeight/2.0, 0, float32(ctx.SourceHeight)-viewportHeight),
if sourceAspect < targetAspect {
// source is relatively taller than the target
// so we set the output height to the target height
// and calculate the width based on source aspect and center
outputWidth = int32(float32(outputHeight) * sourceAspect)
} else {
// source is relatively wider than the target
// so we set the output width to the target width
// and calculate the height based on source aspect and center
outputHeight = int32(float32(outputWidth) / sourceAspect)
}
// output width and height are correct -- center within TargetBounds
x := ctx.TargetBounds.X + ctx.TargetBounds.Width / 2.0 - outputWidth / 2.0
y := ctx.TargetBounds.Y + ctx.TargetBounds.Height / 2.0 - outputHeight / 2.0
return rl.Rectangle{
X: float32(x), Y: float32(y),
Width: float32(outputWidth),
Height: float32(outputHeight),
}
}
func (s *Sketch) CalcViewport(ctx *RenderCtx) rl.Rectangle {
viewportWidth := rl.Clamp(float32(ctx.SourceWidth) / s.cam.Zoom, 0, float32(ctx.SourceWidth))
viewportHeight := rl.Clamp(float32(ctx.SourceHeight) / s.cam.Zoom, 0, float32(ctx.SourceHeight))
return rl.Rectangle{
X: rl.Clamp(s.cam.LookAt.X - viewportWidth/2.0, 0, float32(ctx.SourceWidth)-viewportWidth),
Y: rl.Clamp(s.cam.LookAt.Y - viewportHeight/2.0, 0, float32(ctx.SourceHeight)-viewportHeight),
Width: float32(viewportWidth), Width: float32(viewportWidth),
Height: -float32(viewportHeight), Height: -float32(viewportHeight),
} }
@@ -260,9 +235,9 @@ func (s *Sketch) Update(ctx *RenderCtx) {
if wheel != 0 { if wheel != 0 {
const zoomIncrement float32 = 0.20 const zoomIncrement float32 = 0.20
if wheel > 0 { if wheel > 0 {
s.cam.Zoom *= 1+zoomIncrement s.cam.Zoom *= 1 + zoomIncrement
} else { } else {
s.cam.Zoom *= 1-zoomIncrement s.cam.Zoom *= 1 - zoomIncrement
} }
} }
@@ -289,7 +264,7 @@ func (s *Sketch) Capture() *SketchCapture {
layerTool.capture = rl.LoadImageFromTexture(layerTool.texture.Texture) layerTool.capture = rl.LoadImageFromTexture(layerTool.texture.Texture)
rl.ImageFlipVertical(layerTool.capture) rl.ImageFlipVertical(layerTool.capture)
} }
return &SketchCapture { return &SketchCapture{
width: uint32(s.sourceWidth), height: uint32(s.sourceHeight), width: uint32(s.sourceWidth), height: uint32(s.sourceHeight),
compositeImage: composite, compositeImage: composite,
layerTools: s.layerTools, layerTools: s.layerTools,
@@ -298,7 +273,7 @@ func (s *Sketch) Capture() *SketchCapture {
} }
func NewLayerConfig() LayerConfig { func NewLayerConfig() LayerConfig {
return LayerConfig { return LayerConfig{
visible: true, visible: true,
a: 255, a: 255,
rVisible: true, rVisible: true,
@@ -326,7 +301,7 @@ type ColorLayer struct {
} }
func (cl *ColorLayer) Update(ctx *RenderCtx) { func (cl *ColorLayer) Update(ctx *RenderCtx) {
;
} }
func (cl *ColorLayer) Draw(ctx *RenderCtx) { func (cl *ColorLayer) Draw(ctx *RenderCtx) {
@@ -346,18 +321,18 @@ type ImageLayer struct {
func NewImageLayer(path string) *ImageLayer { func NewImageLayer(path string) *ImageLayer {
image := rl.LoadImage(path) image := rl.LoadImage(path)
tex := rl.LoadTextureFromImage(image) tex := rl.LoadTextureFromImage(image)
return &ImageLayer { return &ImageLayer{
texture: tex, texture: tex,
dirty: true, dirty: true,
} }
} }
func (il *ImageLayer) Update(ctx *RenderCtx) { func (il *ImageLayer) Update(ctx *RenderCtx) {
;
} }
func (il *ImageLayer) Draw(ctx *RenderCtx) { func (il *ImageLayer) Draw(ctx *RenderCtx) {
rl.Translatef(float32(ctx.SourceWidth) / 2.0 - float32(il.texture.Width) / 2.0, float32(ctx.SourceHeight) / 2.0 - float32(il.texture.Height) / 2.0, 0) rl.Translatef(float32(ctx.SourceWidth)/2.0-float32(il.texture.Width)/2.0, float32(ctx.SourceHeight)/2.0-float32(il.texture.Height)/2.0, 0)
rl.DrawTexture(il.texture, 0, 0, rl.White) rl.DrawTexture(il.texture, 0, 0, rl.White)
} }
@@ -365,12 +340,12 @@ func (il *ImageLayer) IsDirty() bool {
return il.dirty return il.dirty
} }
type TestPattern struct{ type TestPattern struct {
dirty bool dirty bool
} }
func (tp *TestPattern) Update(ctx *RenderCtx) { func (tp *TestPattern) Update(ctx *RenderCtx) {
;
} }
func (tp *TestPattern) Draw(ctx *RenderCtx) { func (tp *TestPattern) Draw(ctx *RenderCtx) {
@@ -379,7 +354,7 @@ func (tp *TestPattern) Draw(ctx *RenderCtx) {
centerX := float32(ctx.SourceWidth) / 2 centerX := float32(ctx.SourceWidth) / 2
centerY := float32(ctx.SourceHeight) / 2 centerY := float32(ctx.SourceHeight) / 2
rl.DrawRectangleRec(rl.Rectangle{X: 0, Y: 0, Width: centerX, Height: centerY}, rl.Red) rl.DrawRectangleRec(*g.Rect{X: 0, Y: 0, Width: centerX, Height: centerY}.ToRL(), rl.Red)
rl.DrawRectangleRec(rl.Rectangle{X: centerX, Y: 0, Width: centerX, Height: centerY}, rl.Green) rl.DrawRectangleRec(rl.Rectangle{X: centerX, Y: 0, Width: centerX, Height: centerY}, rl.Green)
rl.DrawRectangleRec(rl.Rectangle{X: 0, Y: centerY, Width: centerX, Height: centerY}, rl.Blue) rl.DrawRectangleRec(rl.Rectangle{X: 0, Y: centerY, Width: centerX, Height: centerY}, rl.Blue)
rl.DrawRectangleRec(rl.Rectangle{X: centerX, Y: centerY, Width: centerX, Height: centerY}, rl.White) rl.DrawRectangleRec(rl.Rectangle{X: centerX, Y: centerY, Width: centerX, Height: centerY}, rl.White)