automated snapshot

This commit is contained in:
sumi
2025-12-20 01:51:28 -06:00
parent b89137415c
commit c8229f02d0
4 changed files with 169 additions and 83 deletions

View File

@@ -19,16 +19,16 @@ type ScaleField struct {
} }
func (f *ScaleField) Get(x, y float32) float32 { func (f *ScaleField) Get(x, y float32) float32 {
return f.field.Get(x / f.scale, y / f.scale) return f.field.Get(x/f.scale, y/f.scale)
} }
type TranslateField struct { type TranslateField struct {
field Field field Field
x, y float32 x, y float32
} }
func (f *TranslateField) Get(x, y float32) float32 { func (f *TranslateField) Get(x, y float32) float32 {
return f.field.Get(x + f.x, y + f.y) return f.field.Get(x+f.x, y+f.y)
} }
// NOISE FIELDS // NOISE FIELDS
@@ -44,13 +44,13 @@ func (f *SimplexNoiseField) Get(x, y float32) float32 {
// IMAGE FIELDS // IMAGE FIELDS
type ImageField struct { type ImageField struct {
image *rl.Image image *rl.Image
pixels ImagePixels pixels ImagePixels
offsetX, offsetY float32 offsetX, offsetY float32
} }
type ImagePixels struct { type ImagePixels struct {
w, h int w, h int
colors []rl.Color colors []rl.Color
} }
@@ -61,22 +61,22 @@ func (p *ImagePixels) Get(x, y int) rl.Color {
if y < 0 || y >= p.h { if y < 0 || y >= p.h {
return rl.Black return rl.Black
} }
return p.colors[x + y * p.w] return p.colors[x+y*p.w]
} }
func NewImageField(path string) ImageField { func NewImageField(path string) ImageField {
image := rl.LoadImage(path) image := rl.LoadImage(path)
colors := rl.LoadImageColors(image) colors := rl.LoadImageColors(image)
pixels := ImagePixels { pixels := ImagePixels{
w: int(image.Width), w: int(image.Width),
h: int(image.Height), h: int(image.Height),
colors: colors, colors: colors,
} }
offsetX := float32(image.Width / 2) offsetX := float32(image.Width / 2)
offsetY := float32(image.Height / 2) offsetY := float32(image.Height / 2)
return ImageField { return ImageField{
image: image, image: image,
pixels: pixels, pixels: pixels,
offsetX: offsetX, offsetX: offsetX,
offsetY: offsetY, offsetY: offsetY,
} }
@@ -84,6 +84,6 @@ func NewImageField(path string) ImageField {
func (f *ImageField) Get(x, y float32) float32 { func (f *ImageField) Get(x, y float32) float32 {
// todo : blend colors // todo : blend colors
c := f.pixels.Get(int(x+f.offsetX), int(y + f.offsetY)) c := f.pixels.Get(int(x+f.offsetX), int(y+f.offsetY))
return Brightness(c) return Brightness(c)
} }

153
main.go
View File

@@ -13,12 +13,48 @@ import (
) )
const ( const (
screenWidth = 3000 screenWidth = 800
screenHeight = 2000 screenHeight = 600
sourceWidth = 10000
sourceHeight = 10000
displayScale = 2 displayScale = 2
snapshotsDir = "snapshots" snapshotsDir = "snapshots"
) )
func main3() {
rl.InitWindow(800, 600, "rt test")
defer rl.CloseWindow()
rt := rl.LoadRenderTexture(512, 512)
defer rl.UnloadRenderTexture(rt)
for !rl.WindowShouldClose() {
// draw into offscreen buffer
rl.BeginTextureMode(rt)
rl.ClearBackground(rl.Blank)
rl.DrawCircle(256, 256, 100, rl.Red)
rl.EndTextureMode()
// draw to screen
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
src := rl.Rectangle{
X: 0, Y: 0,
Width: float32(rt.Texture.Width),
Height: -float32(rt.Texture.Height),
}
dst := rl.Rectangle{
X: 0, Y: 0,
Width: 800,
Height: 600,
}
rl.DrawTexturePro(rt.Texture, src, dst, rl.Vector2{}, 0, rl.White)
rl.EndDrawing()
}
}
func main() { func main() {
os.MkdirAll(snapshotsDir, 0755) os.MkdirAll(snapshotsDir, 0755)
@@ -47,32 +83,29 @@ func main() {
} }
/* /*
field := field :=
ScaleField { ScaleField {
Scale: 50.0, Scale: 50.0,
Field: &SimplexNoiseField { Field: &SimplexNoiseField {
Noise: opensimplex.NewNormalized32(0), Noise: opensimplex.NewNormalized32(0),
}, },
} }
imgf := NewImageField("/home/d/Dropbox/art/passage/data/david.png")
imageField :=
ScaleField{
field: &imgf,
scale: 0.5,
}
*/ */
imgf := NewImageField("/home/d/Dropbox/art/passage/data/david.png") //rng := rand.New(rand.NewSource(0))
imageField :=
ScaleField {
field: &imgf,
scale: 0.5,
}
rng := rand.New(rand.NewSource(0)) //contourSketch := NewContourLayer(rng, &imageField)
contourSketch := NewContourLayer(rng, &imageField) sketch := NewSketch()
sketch.CreateLayer("testPattern", &TestPattern{}, sourceWidth, sourceHeight)
sketch := Sketch {
layers: []Layer {
&contourSketch,
//&FieldSketch { Field: &imageField },
},
}
rl.SetTargetFPS(60) rl.SetTargetFPS(60)
@@ -90,30 +123,33 @@ func main() {
updateCamera(&camera) updateCamera(&camera)
// begin drawing // begin drawing
rl.BeginDrawing()
//rl.ClearBackground(rl.Black)
rl.BeginMode2D(camera)
rl.BeginBlendMode(rl.BlendAdditive)
t := time.Since(t0).Seconds() t := time.Since(t0).Seconds()
// set up RenderCtx // set up RenderCtx
renderCtx := &RenderCtx{ renderCtx := &RenderCtx{
Width: int32(w), TargetWidth: int32(w),
Height: int32(h), TargetHeight: int32(h),
Time: t, SourceWidth: int32(sourceWidth),
Ports: ports.Eval(t), SourceHeight: int32(sourceHeight),
Cam: camera, Time: t,
Ports: ports.Eval(t),
Cam: camera,
} }
/** /**
MAIN DRAWING MAIN DRAWING
**/ **/
rl.BeginDrawing()
rl.ClearBackground(rl.Blank)
rl.PushMatrix() //rl.PushMatrix()
sketch.Draw(renderCtx) sketch.Draw(renderCtx)
rl.PopMatrix()
rl.DrawCircle(0, 0, 10, rl.Green) rl.DrawText("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, rl.White)
//rl.PopMatrix()
rl.EndDrawing()
//rl.DrawCircle(0, 0, 10, rl.Green)
if rl.IsKeyDown(rl.KeySpace) { if rl.IsKeyDown(rl.KeySpace) {
if _, err := storage.Save(); err != nil { if _, err := storage.Save(); err != nil {
@@ -121,12 +157,9 @@ func main() {
} }
} }
rl.EndBlendMode() //rl.EndMode2D()
rl.EndMode2D()
// HUD // HUD
rl.DrawText("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, rl.Black)
rl.EndDrawing()
} }
rl.CloseWindow() rl.CloseWindow()
@@ -138,9 +171,9 @@ type FieldSketch struct {
func (s *FieldSketch) Draw(ctx *RenderCtx) { func (s *FieldSketch) Draw(ctx *RenderCtx) {
fmt.Printf("drawing field") fmt.Printf("drawing field")
for x := range ctx.Width { for x := range ctx.TargetWidth {
for y := range ctx.Height { for y := range ctx.TargetHeight {
screen := rl.Vector2 { X: float32(x), Y: float32(y) } screen := rl.Vector2{X: float32(x), Y: float32(y)}
world := rl.GetScreenToWorld2D(screen, ctx.Cam) world := rl.GetScreenToWorld2D(screen, ctx.Cam)
v := s.Field.Get(world.X, world.Y) v := s.Field.Get(world.X, world.Y)
clr := GrayCurve(v, 1.0) clr := GrayCurve(v, 1.0)
@@ -150,7 +183,7 @@ func (s *FieldSketch) Draw(ctx *RenderCtx) {
} }
type ContourLayer struct { type ContourLayer struct {
field Field field Field
actors []*Actor actors []*Actor
} }
@@ -158,16 +191,16 @@ func NewContourLayer(rng *rand.Rand, field Field) ContourLayer {
actors := make([]*Actor, 20000) actors := make([]*Actor, 20000)
for i := range len(actors) { for i := range len(actors) {
actors[i] = actors[i] =
&Actor { &Actor{
position: RandRadialVec(rng, 0, 500, 0, 360), position: RandRadialVec(rng, 0, 500, 0, 360),
field: field, field: field,
stepSize: 1, stepSize: 1,
color: rl.NewColor(11, 35, 176, 100), color: rl.NewColor(11, 35, 176, 100),
} }
} }
return ContourLayer { return ContourLayer{
actors: actors, actors: actors,
} }
} }
@@ -178,29 +211,27 @@ func (s *ContourLayer) Draw(ctx *RenderCtx) {
} }
} }
type Actor struct { type Actor struct {
position rl.Vector2 position rl.Vector2
field Field field Field
stepSize float32 stepSize float32
color rl.Color color rl.Color
} }
func (a *Actor) Draw() { func (a *Actor) Draw() {
v := a.field.Get(a.position.X, a.position.Y) v := a.field.Get(a.position.X, a.position.Y)
rad := rl.Remap(v, 0, 1, 0, 3 * math.Pi) rad := rl.Remap(v, 0, 1, 0, 3*math.Pi)
nextPosition := rl.Vector2 { X: a.position.X + a.stepSize*float32(math.Cos(float64(rad))), Y: a.position.Y + a.stepSize*float32(math.Sin(float64(rad))) } nextPosition := rl.Vector2{X: a.position.X + a.stepSize*float32(math.Cos(float64(rad))), Y: a.position.Y + a.stepSize*float32(math.Sin(float64(rad)))}
rl.DrawLineV(a.position, nextPosition, a.color) rl.DrawLineV(a.position, nextPosition, a.color)
//fmt.Printf("position %v -> nextPosition %v \n", a.position, nextPosition) //fmt.Printf("position %v -> nextPosition %v \n", a.position, nextPosition)
a.position = nextPosition a.position = nextPosition
} }
func RandRadialVec(rng *rand.Rand, minRadius float32, maxRadius float32, loAngle float32, hiAngle float32) rl.Vector2 { func RandRadialVec(rng *rand.Rand, minRadius float32, maxRadius float32, loAngle float32, hiAngle float32) rl.Vector2 {
r := float64(rl.Remap(rng.Float32(), 0, 1, minRadius, maxRadius)) r := float64(rl.Remap(rng.Float32(), 0, 1, minRadius, maxRadius))
deg := float64(rl.Remap(rng.Float32(), 0, 1, loAngle, hiAngle)) deg := float64(rl.Remap(rng.Float32(), 0, 1, loAngle, hiAngle))
rad := rl.Deg2rad * deg rad := rl.Deg2rad * deg
return rl.Vector2 { X: float32(r * math.Cos(rad)), Y: float32(r * math.Sin(rad)) } return rl.Vector2{X: float32(r * math.Cos(rad)), Y: float32(r * math.Sin(rad))}
} }
func updateCamera(camera *rl.Camera2D) { func updateCamera(camera *rl.Camera2D) {
@@ -237,11 +268,11 @@ func updateCamera(camera *rl.Camera2D) {
} }
type Worm struct { type Worm struct {
position rl.Vector2 position rl.Vector2
angles []float32 angles []float32
angleIndex int angleIndex int
stepSize int stepSize int
renderPct float32 renderPct float32
} }
func (w *Worm) Draw(ctx *RenderCtx) { func (w *Worm) Draw(ctx *RenderCtx) {
@@ -256,7 +287,7 @@ func (w *Worm) Draw(ctx *RenderCtx) {
deltaAngle := angle - lastAngle deltaAngle := angle - lastAngle
if !nudged { if !nudged {
rad := float64(deltaAngle * math.Pi / 180.0) rad := float64(deltaAngle * math.Pi / 180.0)
nudge := rl.Vector2 { X: float32(w.stepSize) * float32(math.Cos(rad)), Y: float32(w.stepSize) * float32(math.Sin(rad)) } nudge := rl.Vector2{X: float32(w.stepSize) * float32(math.Cos(rad)), Y: float32(w.stepSize) * float32(math.Sin(rad))}
w.position = rl.Vector2Add(w.position, nudge) w.position = rl.Vector2Add(w.position, nudge)
nudged = true nudged = true
} }

View File

@@ -5,21 +5,75 @@ import (
) )
type Sketch struct { type Sketch struct {
layers []Layer layerTools map[string]LayerTools
} }
func (s *Sketch) Draw(ctx *RenderCtx) { func NewSketch() Sketch {
for _, layer := range s.layers { return Sketch {
layer.Draw(ctx) layerTools: make(map[string]LayerTools),
} }
} }
func (s *Sketch) CreateLayer(name string, layer Layer, sourceWidth int32, sourceHeight int32) {
texture := rl.LoadRenderTexture(sourceWidth, sourceHeight)
s.layerTools[name] = LayerTools {
name: name,
texture: &texture,
layer: layer,
}
}
func (s *Sketch) Draw(ctx *RenderCtx) {
// render onto all layer textures
for _, instance := range s.layerTools {
layer := instance.layer
rl.BeginTextureMode(*instance.texture)
layer.Draw(ctx)
rl.EndTextureMode()
}
// composite all layers to screen
src := rl.Rectangle {
X: 0, Y: 0,
Width: float32(ctx.SourceWidth),
Height: -float32(ctx.SourceHeight),
}
dst := rl.Rectangle {
X: 0, Y: 0,
Width: float32(ctx.TargetWidth),
Height: float32(ctx.TargetHeight),
}
for _, instance := range s.layerTools {
rl.DrawTexturePro(instance.texture.Texture, src, dst, rl.Vector2{}, 0, rl.White)
}
}
type LayerTools struct {
name string
layer Layer
texture *rl.RenderTexture2D
}
/** Layer **/
type Layer interface { type Layer interface {
Draw(ctx *RenderCtx) Draw(ctx *RenderCtx)
} }
type TestPattern struct { }
func (tp *TestPattern) Draw(ctx *RenderCtx) {
rl.DrawRectangle(0, 0, int32(ctx.SourceWidth), int32(ctx.SourceHeight), rl.Magenta)
rl.PushMatrix()
rl.Translatef(float32(ctx.SourceWidth)/2.0, float32(ctx.SourceHeight)/2.0, 0.0)
rl.DrawRectangle(-100, -100, 200, 200, rl.Green)
rl.PopMatrix()
}
/** Ports **/ /** Ports **/
type Ports map[string]Signal type Ports map[string]Signal
@@ -42,8 +96,10 @@ func (p Ports) Eval(t float64) map[string]float64 {
/** RenderCtx **/ /** RenderCtx **/
type RenderCtx struct { type RenderCtx struct {
Width int32 TargetWidth int32
Height int32 TargetHeight int32
SourceWidth int32
SourceHeight int32
Time float64 Time float64
Ports map[string]float64 Ports map[string]float64
Cam rl.Camera2D Cam rl.Camera2D

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@@ -1,8 +1,8 @@
package main package main
import ( import (
"math"
"github.com/gen2brain/raylib-go/raylib" "github.com/gen2brain/raylib-go/raylib"
"math"
) )
func clamp01(v float32) float32 { func clamp01(v float32) float32 {
@@ -27,4 +27,3 @@ func Brightness(c rl.Color) float32 {
b := float32(c.B) / 255 b := float32(c.B) / 255
return 0.2126*r + 0.7152*g + 0.0722*b return 0.2126*r + 0.7152*g + 0.0722*b
} }