package main import ( "flag" "image/color" "fmt" "log" "math" "math/rand" "os" "time" sg "github.com/d2fn/sumi/internal/graphics" gui "github.com/gen2brain/raylib-go/raygui" rl "github.com/gen2brain/raylib-go/raylib" "github.com/ojrac/opensimplex-go" ) func Bootstrap() *Env { rl.InitWindow(800, 600, "bootstrap") monitor := rl.GetCurrentMonitor() fmt.Printf("Using monitor %d\n", monitor) // derive defaults from the monitor size monitorWidth := rl.GetMonitorWidth(monitor) monitorHeight := rl.GetMonitorHeight(monitor) // use a large portion of the available space, but not all of it! defaultWindowWidth := int(float32(monitorWidth) * 0.95) defaultWindowHeight := int(float32(monitorHeight) * 0.9) windowWidth := defaultWindowWidth windowHeight := defaultWindowHeight // set controls to use 1/6th of the width controlsRelWidth := 1.0 / 12.0 defaultGraphicsWidth := 5 * int((float64(defaultWindowWidth) * (1.0 - controlsRelWidth))) defaultGraphicsHeight := 5 * defaultWindowHeight graphicsWidth := defaultGraphicsWidth graphicsHeight := defaultGraphicsHeight fmt.Printf("monitor : %d x %d / window : %d x %d / buffer : %d x %d", monitorWidth, monitorHeight, defaultWindowWidth, defaultWindowHeight, defaultGraphicsWidth, defaultWindowHeight) var snapshotsPath string flag.StringVar(&snapshotsPath, "path", "snapshots", "Path to snapshots and db") flag.IntVar(&graphicsWidth, "gw", defaultGraphicsWidth, "Width of the internal graphics buffer. Can be much larger than the screen.") flag.IntVar(&graphicsHeight, "gh", defaultGraphicsHeight, "Height of the internal graphics buffer. Can be much larger than the screen.") flag.IntVar(&windowWidth, "w", defaultWindowWidth, "Width of the display window") flag.IntVar(&windowHeight, "h", defaultWindowHeight, "Height of the display window") flag.Parse() controlsWidth := int(float64(windowWidth) * controlsRelWidth) viewportWidth := windowWidth - controlsWidth rl.CloseWindow() log.Printf("Storing snapshots at '%s'\n", snapshotsPath) os.MkdirAll(snapshotsPath, 0755) var err error storage, err := NewStorage(snapshotsPath) if err != nil { log.Printf("Error loading storage: %v\n", err) os.Exit(1) } layout := Layout { Monitor: sg.Rect{X: 0, Y: 0, Width: float32(monitorWidth), Height: float32(monitorHeight)}, Window: sg.Rect{X: 0, Y: 0, Width: float32(windowWidth), Height: float32(windowHeight)}, Controls: sg.Rect{X: 0, Y: 0, Width: float32(controlsWidth), Height: float32(windowHeight)}, Viewport: sg.Rect{X: float32(controlsWidth), Y: 0, Width: float32(viewportWidth), Height: float32(windowHeight)}, Offscreen: sg.Rect{X: 0, Y: 0, Width: float32(graphicsWidth), Height: float32(graphicsHeight)}, } //rl.SetConfigFlags(rl.FlagMsaa4xHint) rl.InitWindow(int32(layout.Window.Width), int32(layout.Window.Height), "sumi sierpinski arrow") rl.SetTargetFPS(30) env := NewEnv() env.Layout = layout env.Window = sg.CreateGraphics(layout.Window) env.Viewport = sg.CreateGraphics(layout.Viewport) env.Offscreen = sg.CreateGraphics(layout.Offscreen) env.Controls = sg.CreateGraphics(layout.Controls) env.Storage = storage return env } func main() { log := log.New(os.Stdout, "", log.Ldate|log.Ltime|log.Lshortfile) env := Bootstrap() rl.SetTraceLogLevel(rl.LogError) // reproducable flourescent color cycle colorCycle := sg.NewFixedColorCycle(sg.FlourescentColors).Shuffle(0) rng := rand.New(rand.NewSource(env.Time.Unix())) //imageField := NewImageField("/home/d/Dropbox/art/data/david.png") noiseField := &SimplexNoiseField{Noise: opensimplex.New32(env.Time.Unix())} imageField := NewImageField("/home/d/Dropbox/art/data/ramstatue.png") //imageField := NewImageField("/home/d/Dropbox/art/data/bassrockastro/Photo Dec 24 2025, 5 58 23 PM.jpg") //imageField := NewImageField("/home/d/Dropbox/art/data/bassrockastro/andromeda.jpg") //imageField := NewImageField("/home/d/Dropbox/art/data/moses_statue.jpg") //imageLayer := NewImageLayer("/home/d/Dropbox/art/data/moses_statue.jpg") field := &TranslateField{ x: -float32(env.Offscreen.Bounds.Width / 2.0), y: -float32(env.Offscreen.Bounds.Height / 2.0), field: &AdderField{ fields: []Field{ &ScaleField{scale: 3, field: imageField}, &ScaleField{scale: 250, field: noiseField}, }, }, } //sierpinskiLayer := &SierpinskiArrow { dirty: true } sketch := NewSketch(env) fieldColor := colorCycle.Next() fmt.Printf("field color = %v\n", fieldColor) sketch.AddColorLayer("background-blue", rl.Blue) sketch.AddColorLayer("background-black", rl.Black) //sketch.AddLayer("moses", imageLayer) sketch.AddLayer("field", &FieldLayer{field: field, loColor: rl.NewColor(0, 0, 0, 0), hiColor: fieldColor, dirty: true}) actorColor := color.RGBA { R: 10, G: 58, B: 59, A: 25 } fmt.Printf("actor color = %v\n", actorColor) contourLayer := NewContourLayer(rng, field, actorColor, -12*math.Pi, 12*math.Pi) sketch.AddLayer("contours", contourLayer) sketch.AddLayer("blinds", NewBlindsLayer(field)) //sketch.AddLayer("sierpinski-arrowhead", sierpinskiLayer) // aurora := NewImageLayer("/home/d/Dropbox/photos/Events/2025/Aurora/Photo Nov 11 2025, 9 52 03 PM.jpg") // sketch.AddLayer("aurora", aurora) // cave := NewImageLayer("/home/d/Dropbox/photos/Events/2025/ Chelsea and James visit Lindell/Photo Nov 29 2025, 5 26 40 PM (29).jpg") // sketch.AddLayer("cave", cave) ports := MakePorts() ports["sierpinskiArrowAngle"] = Sine{ Amp: 5, Freq: 0.1, Bias: 60, } ports["sierpinskiArrowDepth"] = Const{ V: 6, } ports["sierpinskiArrowLength"] = Const{ V: 8000, } for !rl.WindowShouldClose() { // begin drawing t := time.Since(env.Time).Seconds() env.Time = time.Now() env.Ports = ports.Eval(t) sketch.Update(env) gui.SetStyle(gui.DEFAULT, gui.BACKGROUND_COLOR, 0x181818FF) gui.SetStyle(gui.DEFAULT, gui.BASE_COLOR_NORMAL, 0x2A2A2AFF) gui.SetStyle(gui.DEFAULT, gui.BASE_COLOR_FOCUSED, 0x3A3A3AFF) gui.SetStyle(gui.DEFAULT, gui.BASE_COLOR_PRESSED, 0x4A4A4AFF) gui.SetStyle(gui.DEFAULT, gui.TEXT_COLOR_NORMAL, 0xE0E0E0FF) gui.SetStyle(gui.DEFAULT, gui.TEXT_COLOR_FOCUSED, 0xFFFFFFFF) gui.SetStyle(gui.DEFAULT, gui.BORDER_COLOR_NORMAL, 0x404040FF) /** * MAIN DRAWING */ sg.BeginDrawing() env.Window.Begin() env.Window.Background(rl.GetColor(uint(gui.GetStyle(gui.DEFAULT, gui.BACKGROUND_COLOR)))) env.Window.End() sketch.Draw(env) margin := 10 y := float32(margin) minX := float32(margin) maxX := float32(env.Layout.Controls.X + env.Layout.Controls.Width - 20) sliderWidth := maxX - 0 - 20 controlRowHeight := 20 controlRect := env.Layout.Controls c := env.Controls c.Begin() //rl.ClearBackground(rl.GetColor(uint(gui.GetStyle(gui.DEFAULT, gui.BACKGROUND_COLOR)))) for _, layerTools := range sketch.layerToolsOrdered { config := layerTools.config //layerTools.texture.Texture gui.Label(rl.Rectangle{X: minX, Y: y, Width: controlRect.Width, Height: 24}, layerTools.name) y += float32(controlRowHeight + 10) config.visible = gui.Toggle(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "A", config.visible) config.a = uint8(gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", float32(config.a), 0, 255)) y += float32(controlRowHeight) config.rVisible = gui.Toggle(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "R", config.rVisible) config.r = uint8(gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", float32(config.r), 0, 255)) y += float32(controlRowHeight) config.gVisible = gui.Toggle(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "G", config.gVisible) config.g = uint8(gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", float32(config.g), 0, 255)) y += float32(controlRowHeight) config.bVisible = gui.Toggle(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "B", config.bVisible) config.b = uint8(gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", float32(config.b), 0, 255)) y += float32(controlRowHeight + 10) } c.End() sg.EndDrawing() if rl.IsKeyDown(rl.KeySpace) { capture := sketch.Capture(env) if _, err := env.Storage.Save(capture); err != nil { log.Printf("Error saving snapshot: %v\n", err) } } for ch := rl.GetCharPressed(); ch != 0; ch = rl.GetCharPressed() { c := rune(ch) if c == 'c' { sketch.ResetCamera(env) } else if c >= '1' && c <= '9' { zoom := 1 << int(ch-'0') sketch.cam.Zoom = float32(zoom) } } //rl.EndMode2D() // HUD } rl.CloseWindow() }