more code cleanup

This commit is contained in:
2026-01-09 23:05:05 -06:00
parent cf036a0bdb
commit 90e36425ff
6 changed files with 243 additions and 197 deletions

View File

@@ -1,10 +1,11 @@
package main
import (
sg "github.com/d2fn/sumi/internal/graphics"
"github.com/gen2brain/raylib-go/raylib"
"image/color"
"math"
"math/rand"
sg "github.com/d2fn/sumi/internal/graphics"
)
type ContourLayer struct {
@@ -13,12 +14,12 @@ type ContourLayer struct {
maxActors uint32
actors []*Actor
actorIndex uint32
actorColor sg.Color
actorColor color.RGBA
loActorAngle float32
hiActorAngle float32
}
func NewContourLayer(sketch *Sketch, rng *rand.Rand, field Field, color sg.Color, loActorAngle float32, hiActorAngle float32) *ContourLayer {
func NewContourLayer(sketch *Sketch, rng *rand.Rand, field Field, color color.RGBA, loActorAngle float32, hiActorAngle float32) *ContourLayer {
maxActors := 200000
@@ -38,13 +39,13 @@ func NewContourLayer(sketch *Sketch, rng *rand.Rand, field Field, color sg.Color
return &layer
}
func (s *ContourLayer) AddActors(color sg.Color, n, sourceWidth, sourceHeight int32) {
func (s *ContourLayer) AddActors(color color.RGBA, n, sourceWidth, sourceHeight int32) {
for range n {
x := s.rng.Int31() % sourceWidth
y := s.rng.Int31() % sourceHeight
newActor :=
&Actor{
position: sg.Point { X: float32(x), Y: float32(y) },
position: sg.Point{X: float32(x), Y: float32(y)},
field: s.field,
stepSize: 1,
color: s.actorColor,
@@ -56,16 +57,15 @@ func (s *ContourLayer) AddActors(color sg.Color, n, sourceWidth, sourceHeight in
}
}
func (s *ContourLayer) Update(ctx *Env) {
s.AddActors(s.actorColor, 100, int32(ctx.Graphics.Layout.Graphics.Width), int32(ctx.Graphics.Layout.Graphics.Height))
func (s *ContourLayer) Update(env *Env, g *sg.Graphics) {
s.AddActors(s.actorColor, 100, g.WidthInt32(), g.HeightInt32())
}
func (s *ContourLayer) Draw(ctx *Env) {
g := ctx.Graphics
func (s *ContourLayer) Draw(env *Env, g *sg.Graphics) {
g.BeginAdditiveBlend()
for _, actor := range s.actors {
if actor != nil {
actor.Draw(ctx)
actor.Draw(env, g)
}
}
g.EndBlend()
@@ -79,18 +79,17 @@ type Actor struct {
position sg.Point
field Field
stepSize float32
color sg.Color
color color.RGBA
loAngle float32
hiAngle float32
}
func (a *Actor) Draw(ctx *Env) {
func (a *Actor) Draw(env *Env, g *sg.Graphics) {
v := a.field.Get(a.position.X, a.position.Y)
rad := rl.Remap(v, 0, 1, a.loAngle, a.hiAngle)
nextPosition := sg.Point {X: a.position.X + a.stepSize*float32(math.Cos(float64(rad))), Y: a.position.Y + a.stepSize*float32(math.Sin(float64(rad)))}
nextPosition := sg.Point{X: a.position.X + a.stepSize*float32(math.Cos(float64(rad))), Y: a.position.Y + a.stepSize*float32(math.Sin(float64(rad)))}
//nextPosition := rl.Vector2{X: a.position.X + a.stepSize*float32(math.Cos(float64(rad))), Y: a.position.Y + a.stepSize*float32(math.Sin(float64(rad)))}
g := ctx.Graphics
g.SetStrokeWeight(1.0)
g.SetStroke(true)
g.SetStrokeColor(a.color)
@@ -107,8 +106,7 @@ type Worm struct {
renderPct float32
}
func (w *Worm) Draw(ctx *Env) {
g := ctx.Graphics
func (w *Worm) Draw(env *Env, g *sg.Graphics) {
g.PushMatrix()
g.Translate(w.position)
//rl.PushMatrix()
@@ -122,8 +120,8 @@ func (w *Worm) Draw(ctx *Env) {
deltaAngle := angle - lastAngle
if !nudged {
rad := float64(deltaAngle * math.Pi / 180.0)
nudge := sg.Vec {X: float32(w.stepSize) * float32(math.Cos(rad)), Y: float32(w.stepSize) * float32(math.Sin(rad))}
w.position = w.position.Add(nudge)//rl.Vector2Add(w.position, nudge)
nudge := sg.Vec{X: float32(w.stepSize) * float32(math.Cos(rad)), Y: float32(w.stepSize) * float32(math.Sin(rad))}
w.position = w.position.Add(nudge) //rl.Vector2Add(w.position, nudge)
nudged = true
}
rl.Rotatef(deltaAngle, 0, 0, 1)

35
env.go
View File

@@ -2,14 +2,28 @@ package main
import (
sg "github.com/d2fn/sumi/internal/graphics"
"time"
)
/** Env **/
type Env struct {
Layout Layout
Time float64
Ports map[string]float64
Graphics sg.Graphics
Time time.Time
Frame uint
Ports map[string]float64
Layout Layout
Viewport *sg.Graphics
Window *sg.Graphics
Controls *sg.Graphics
Offscreen *sg.Graphics
Storage *Storage
}
func NewEnv() *Env {
return &Env{
Time: time.Now(),
Frame: 0,
Ports: make(map[string]float64),
}
}
type Layout struct {
@@ -22,16 +36,5 @@ type Layout struct {
// bounds of the region of the app window reserved for rendering the graphics buffer
Viewport sg.Rect
// bounds of the off screen graphics buffer where rendering happens
Graphics sg.Rect
Offscreen sg.Rect
}
func (ctx *Env) GetGraphicsWidth() float32 {
return ctx.Graphics.Bounds.Width
}
func (ctx *Env) GetGraphicsHeight() float32 {
return ctx.Graphics.Bounds.Height
}

View File

@@ -2,6 +2,7 @@ package main
import (
"fmt"
sg "github.com/d2fn/sumi/internal/graphics"
rl "github.com/gen2brain/raylib-go/raylib"
"github.com/ojrac/opensimplex-go"
"math"
@@ -105,11 +106,13 @@ func (fl *FieldLayer) Update(env *Env) {
}
func (fl *FieldLayer) Draw(env *Env) {
rl.ClearBackground(rl.Blank)
rl.BeginBlendMode(rl.BlendAlphaPremultiply)
for x := range int32(env.GetGraphicsHeight()) {
for y := range int32(env.GetGraphicsHeight()) {
func (fl *FieldLayer) Draw(env *Env, g *sg.Graphics) {
g.Clear()
g.BeginAdditiveBlend()
//rl.ClearBackground(rl.Blank)
//rl.BeginBlendMode(rl.BlendAlphaPremultiply)
for x := range g.WidthInt32() {
for y := range g.HeightInt32() {
v := fl.field.Get(float32(x), float32(y))
clr := LerpCurve(v, 1.3, fl.loColor, fl.hiColor)
rl.DrawPixel(x, y, clr)

View File

@@ -12,17 +12,63 @@ type Graphics struct {
Bounds Rect
}
func CreateGraphics(bounds Rect) *Graphics {
return &Graphics {
Bounds: bounds,
Style: Style {
Fill: false,
FillColor: rl.RayWhite,
Stroke: true,
StrokeColor: rl.Black,
StrokeWeight: 1.0,
},
}
}
type Style struct {
StrokeColor, FillColor color.RGBA
StrokeWeight float32
Stroke, Fill bool
}
func (g *Graphics) GetGraphicsWidth() int32 {
func (g *Graphics) Center() Point {
return g.Bounds.Center()
}
func (g *Graphics) Begin() {
rl.BeginBlendMode(rl.BlendAlphaPremultiply)
g.PushMatrix()
g.Translate(g.Bounds.UL())
g.BeginClip(g.Bounds)
}
func (g *Graphics) Clear() {
rl.ClearBackground(rl.Blank)
}
func (g *Graphics) Background(c color.RGBA) {
rl.ClearBackground(c)
}
func (g *Graphics) End() {
g.EndBlend()
g.EndClip()
g.PopMatrix()
}
func (g *Graphics) Width() float32 {
return g.Bounds.Width
}
func (g *Graphics) Height() float32 {
return g.Bounds.Height
}
func (g *Graphics) WidthInt32() int32 {
return int32(g.Bounds.Width)
}
func (g *Graphics) GetGraphicsHeight() int32 {
func (g *Graphics) HeightInt32() int32 {
return int32(g.Bounds.Height)
}
@@ -33,11 +79,11 @@ func (g *Graphics) PushStyle() {
func (g *Graphics) PopStyle() {
}
func (g *Graphics) SetStrokeColor(c Color) {
func (g *Graphics) SetStrokeColor(c color.RGBA) {
g.Style.StrokeColor = color.RGBA { R: c.R, G: c.G, B: c.B, A: c.A }
}
func (g *Graphics) SetFillColor(c Color) {
func (g *Graphics) SetFillColor(c color.RGBA) {
g.Style.FillColor = color.RGBA { R: c.R, G: c.G, B: c.B, A: c.A }
}
@@ -87,6 +133,16 @@ func (g *Graphics) BeginTexture(t rl.RenderTexture2D) {
rl.BeginTextureMode(t)
}
func (g *Graphics) DrawTexture(t rl.Texture2D, p Point, c color.RGBA) {
rl.DrawTexture(t, int32(p.X), int32(p.Y), c)
}
func (g *Graphics) TransferTexture(t rl.Texture2D, src Rect, dst Rect, tint color.RGBA) {
rl.DrawTexturePro(t, src.ToRL(), dst.ToRL(), rl.Vector2{}, 0, tint)
}
func (g *Graphics) EndTexture() {
rl.EndTextureMode()
}
@@ -114,22 +170,25 @@ func (g *Graphics) DrawLine(a, b Point) {
rl.SetLineWidth(saveLineWidth)
}
type Color color.RGBA
func RGBA(r, g, b, a uint8) Color {
return Color { R: r, G: g, B: b, A: a }
}
type HSBA struct {
H uint
S, B float32
A uint8
}
var Origin = Point { X: 0, Y: 0, Z: 0 }
type Point rl.Vector3
type Vec rl.Vector3
type Rect rl.Rectangle
func (r *Rect) Center() Point {
return Point {
X: r.X + r.Width / 2,
Y: r.X + r.Height / 2,
}
}
func (p *Point) Add(v Vec) Point {
return Point { X: p.X + v.X, Y: p.Y + v.Y, Z: p.Z + v.Z }
}

67
main.go
View File

@@ -17,8 +17,7 @@ import (
//"github.com/ojrac/opensimplex-go"
)
func Bootstrap() sg.Graphics {
func Bootstrap() *Env {
rl.InitWindow(800, 600, "bootstrap")
@@ -48,6 +47,8 @@ func Bootstrap() sg.Graphics {
defaultWindowWidth, defaultWindowHeight,
defaultGraphicsWidth, defaultWindowHeight)
var snapshotsPath string
flag.StringVar(&snapshotsPath, "path", "snapshots", "Path to snapshots and db")
flag.IntVar(&graphicsWidth, "gw", defaultGraphicsWidth, "Width of the internal graphics buffer. Can be much larger than the screen.")
flag.IntVar(&graphicsHeight, "gh", defaultGraphicsHeight, "Height of the internal graphics buffer. Can be much larger than the screen.")
@@ -64,50 +65,47 @@ func Bootstrap() sg.Graphics {
os.MkdirAll(snapshotsPath, 0755)
var err error
storage, err = NewStorage(snapshotsPath)
storage, err := NewStorage(snapshotsPath)
if err != nil {
log.Printf("Error loading storage: %v\n", err)
os.Exit(1)
}
layout := sg.Layout {
Monitor: sg.Rect{X: 0, Y: 0, Width: float32(monitorWidth), Height: float32(monitorHeight)},
Window: sg.Rect{X: 0, Y: 0, Width: float32(windowWidth), Height: float32(windowHeight)},
Controls: sg.Rect{X: 0, Y: 0, Width: float32(controlsWidth), Height: float32(windowHeight)},
Viewport: sg.Rect{X: float32(controlsWidth), Y: 0, Width: float32(viewportWidth), Height: float32(windowHeight)},
Graphics: sg.Rect{X: 0, Y: 0, Width: float32(graphicsWidth), Height: float32(graphicsHeight)},
layout := Layout{
Monitor: sg.Rect{X: 0, Y: 0, Width: float32(monitorWidth), Height: float32(monitorHeight)},
Window: sg.Rect{X: 0, Y: 0, Width: float32(windowWidth), Height: float32(windowHeight)},
Controls: sg.Rect{X: 0, Y: 0, Width: float32(controlsWidth), Height: float32(windowHeight)},
Viewport: sg.Rect{X: float32(controlsWidth), Y: 0, Width: float32(viewportWidth), Height: float32(windowHeight)},
Offscreen: sg.Rect{X: 0, Y: 0, Width: float32(graphicsWidth), Height: float32(graphicsHeight)},
}
//rl.SetConfigFlags(rl.FlagMsaa4xHint)
rl.InitWindow(int32(layout.Window.Width), int32(layout.Window.Height), "sumi sierpinski arrow")
rl.SetTargetFPS(60)
return sg.Graphics {
Layout: layout,
Style: sg.Style {
Fill: false,
FillColor: rl.RayWhite,
Stroke: true,
StrokeColor: rl.Black,
StrokeWeight: 1.0,
},
}
env := NewEnv()
env.Layout = layout
env.Window = sg.CreateGraphics(layout.Window)
env.Viewport = sg.CreateGraphics(layout.Viewport)
env.Offscreen = sg.CreateGraphics(layout.Offscreen)
env.Controls = sg.CreateGraphics(layout.Controls)
env.Storage = storage
return env
}
func main() {
log := log.New(os.Stdout, "", log.Ldate|log.Ltime|log.Lshortfile)
g := Bootstrap()
env := Bootstrap()
// reproducable flourescent color cycle
colorCycle := sg.NewFixedColorCycle(sg.FlourescentColors).Shuffle(0)
t0 := time.Now()
rng := rand.New(rand.NewSource(0))
rng := rand.New(rand.NewSource(env.Time.Unix()))
//imageField := NewImageField("/home/d/Dropbox/art/data/david.png")
noiseField := &SimplexNoiseField{Noise: opensimplex.New32(0)}
noiseField := &SimplexNoiseField{Noise: opensimplex.New32(env.Time.Unix())}
sinXYField := &SinXYField{}
//imageField := NewImageField("/home/d/Dropbox/art/data/ramstatue.png")
//imageField := NewImageField("/home/d/Dropbox/art/data/bassrockastro/Photo Dec 24 2025, 5 58 23 PM.jpg")
@@ -115,8 +113,8 @@ func main() {
//imageField := NewImageField("/home/d/Dropbox/art/data/moses_statue.jpg")
field :=
&TranslateField{
x: -float32(g.Layout.Graphics.Width / 2.0),
y: -float32(g.Layout.Graphics.Height / 2.0),
x: -float32(env.Offscreen.Bounds.Width / 2.0),
y: -float32(env.Offscreen.Bounds.Height / 2.0),
field: &ScaleField{
scale: 100.0,
field: &AdderField{
@@ -130,7 +128,7 @@ func main() {
//sierpinskiLayer := &SierpinskiArrow { dirty: true }
sketch := NewSketch(&g)
sketch := NewSketch(env)
fieldColor := colorCycle.Next()
fmt.Printf("field color = %v\n", fieldColor)
@@ -148,11 +146,10 @@ func main() {
actorColor = sg.Clamp(actorColor, 10, 255)
actorColor.A = 10
actorSGColor := sg.Color { R: actorColor.R, G: actorColor.G, B: actorColor.B, A: actorColor.A }
//NewColor(11, 35, 176, 50),
//r
contourLayer := NewContourLayer(&sketch, rng, field, actorSGColor, -25*math.Pi, 25*math.Pi)
contourLayer := NewContourLayer(&sketch, rng, field, actorColor, -25*math.Pi, 25*math.Pi)
sketch.AddLayer("contours", contourLayer)
//sketch.AddLayer("sierpinski-arrowhead", sierpinskiLayer)
// aurora := NewImageLayer("/home/d/Dropbox/photos/Events/2025/Aurora/Photo Nov 11 2025, 9 52 03 PM.jpg")
@@ -181,14 +178,10 @@ func main() {
for !rl.WindowShouldClose() {
// begin drawing
t := time.Since(t0).Seconds()
t := time.Since(env.Time).Seconds()
// set up RenderCtx
env := &Env {
Graphics: g,
Time: t,
Ports: ports.Eval(t),
}
env.Time = time.Now()
env.Ports = ports.Eval(t)
sketch.Update(env)
@@ -267,7 +260,7 @@ func main() {
for ch := rl.GetCharPressed(); ch != 0; ch = rl.GetCharPressed() {
c := rune(ch)
if c == 'c' {
sketch.ResetCamera()
sketch.ResetCamera(env)
} else if c >= '1' && c <= '9' {
zoom := 1 << int(ch-'0')
sketch.cam.Zoom = float32(zoom)

212
sketch.go
View File

@@ -8,7 +8,7 @@ import (
)
type Sketch struct {
graphics *sg.Graphics
env *Env
cam *TextureCam
composite rl.RenderTexture2D
layerTools map[string]*LayerTools
@@ -42,26 +42,26 @@ type LayerConfig struct {
kValue float32
}
func NewSketch(g *sg.Graphics) Sketch {
func NewSketch(env *Env) Sketch {
// point at source center
// put source center at center of screen
var camera = TextureCam{
LookAt: rl.Vector2{X: float32(g.Layout.Graphics.Width) / 2.0, Y: float32(g.Layout.Graphics.Height) / 2.0},
LookAt: rl.Vector2{X: env.Offscreen.Width() / 2.0, Y: env.Offscreen.Height() / 2.0},
Zoom: 1.0,
}
return Sketch{
graphics: g,
env: env,
layerTools: make(map[string]*LayerTools),
layerToolsOrdered: []*LayerTools{},
composite: rl.LoadRenderTexture(int32(g.Layout.Graphics.Width), int32(g.Layout.Graphics.Height)),
composite: rl.LoadRenderTexture(env.Offscreen.WidthInt32(), env.Offscreen.HeightInt32()),
cam: &camera,
}
}
func (s *Sketch) AddLayer(name string, layer Layer) {
texture := rl.LoadRenderTexture(int32(s.graphics.Layout.Graphics.Width), int32(s.graphics.Layout.Graphics.Height))
texture := rl.LoadRenderTexture(s.env.Offscreen.WidthInt32(), s.env.Offscreen.HeightInt32())
config := NewLayerConfig()
layerTools :=
LayerTools{
@@ -82,87 +82,101 @@ func (s *Sketch) AddColorLayer(name string, c rl.Color) {
s.AddLayer(name, colorLayer)
}
func (s *Sketch) Redraw(ctx *Env) {
g := ctx.Graphics
func (s *Sketch) RedrawLayers(env *Env, g *sg.Graphics) {
// render onto all layer textures
for _, instance := range s.layerToolsOrdered {
layer := instance.layer
// ignore this layer entirely unless it's visible
if instance.config.visible {
layer.Update(ctx)
w := float32(instance.texture.Texture.Width)
h := float32(instance.texture.Texture.Height)
lg := sg.CreateGraphics(sg.Rect { X: 0, Y: 0, Width: w, Height: h })
layer.Update(env, g)
// re-render to texture if dirty
if instance.layer.IsDirty() {
g.PushMatrix()
g.BeginTexture(instance.texture)
layer.Draw(ctx)
g.PopMatrix()
g.EndTexture()
lg.Begin()
lg.BeginTexture(instance.texture)
layer.Draw(env, lg)
lg.EndTexture()
lg.End()
}
}
}
}
func (s *Sketch) Draw(ctx *Env) {
func (s *Sketch) Draw(env *Env) {
g := ctx.Graphics
s.Redraw(ctx)
offscreen := env.Offscreen
s.RedrawLayers(env, offscreen)
// copy from full texture for compositing, with vertical flipping
src := g.Layout.Graphics
src := offscreen.Bounds
src.Height = -src.Height
dst := g.Layout.Graphics
dst := offscreen.Bounds
/*
src := g.Rect {
X: 0, Y: 0,
Width: float32(ctx.SourceWidth),
Height: -float32(ctx.SourceHeight),
}
dst := g.Rect{
X: 0, Y: 0,
Width: float32(ctx.SourceWidth),
Height: float32(ctx.SourceHeight),
}
src := g.Rect {
X: 0, Y: 0,
Width: float32(ctx.SourceWidth),
Height: -float32(ctx.SourceHeight),
}
dst := g.Rect{
X: 0, Y: 0,
Width: float32(ctx.SourceWidth),
Height: float32(ctx.SourceHeight),
}
*/
viewport := s.CalcViewport(ctx)
offscreen.Begin()
outputRect := g.Layout.Graphics.ScaleTo(g.Layout.Viewport)
// calculate the viewable region of the offscreen buffer
viewport := s.CalcViewport(env)
// scale the offscreen buffer to the viewport maintaining aspect ratio
outputRect := offscreen.Bounds.ScaleTo(env.Viewport.Bounds)
fmt.Printf("outputRect = %v\n", outputRect)
x := float32(0)
y := float32(0)
w := outputRect.Width
h := outputRect.Height
g.PushMatrix()
g.Translate(outputRect.UL())
g.BeginClip(outputRect)
checkSize := float32(25.0)
grey := rl.NewColor(220, 220, 220, 255)
output := sg.CreateGraphics(outputRect)
output.Begin()
output.SetFill(true)
output.SetStroke(false)
checkSize := float32(outputRect.Width / 30.0)
grey := sg.RGBA(220, 220, 220, 255)
cellX := 0
cellY := 0
for y < h {
x = 0
cellX = 0
for x < w {
c := rl.White
c := sg.RGBA(rl.White.R, rl.White.G, rl.White.B, rl.White.A)
if ((cellX + cellY) & 1) == 1 {
c = grey
}
rl.DrawRectangle(int32(x), int32(y), int32(checkSize), int32(checkSize), c)
output.SetFillColor(c)
output.DrawRect(sg.Rect { X: x, Y: y, Width: checkSize, Height: checkSize })
//rl.DrawRectangle(int32(x), int32(y), int32(checkSize), int32(checkSize), c)
x += checkSize
cellX++
}
y += checkSize
cellY++
}
g.EndClip()
g.PopMatrix()
rl.BeginBlendMode(rl.BlendAlphaPremultiply)
// render each layer onto the output graphics context
offscreen.BeginTexture(s.composite)
offscreen.Clear()
//rl.BeginBlendMode(rl.BlendAlphaPremultiply)
//rl.BeginBlendMode(rl.BlendAlpha)
rl.BeginTextureMode(s.composite)
rl.ClearBackground(rl.Blank)
//rl.BeginTextureMode(s.composite)
//rl.ClearBackground(rl.Blank)
//rl.ClearBackground(rl.Black)
for _, instance := range s.layerToolsOrdered {
config := instance.config
@@ -183,39 +197,44 @@ func (s *Sketch) Draw(ctx *Env) {
g = uint8(float32(g) * (float32(config.a) / 255.0))
b = uint8(float32(b) * (float32(config.a) / 255.0))
tint := rl.NewColor(r, g, b, config.a)
rl.DrawTexturePro(instance.texture.Texture, src.ToRL(), dst.ToRL(), rl.Vector2{}, 0, tint)
offscreen.TransferTexture(instance.texture.Texture, src, dst, tint)
//rl.DrawTexturePro(instance.texture.Texture, src.ToRL(), dst.ToRL(), rl.Vector2{}, 0, tint)
}
}
rl.EndTextureMode()
rl.EndBlendMode()
offscreen.EndTexture()
offscreen.End()
rl.GenTextureMipmaps(&s.composite.Texture)
rl.SetTextureFilter(s.composite.Texture, rl.FilterTrilinear)
rl.DrawTexturePro(s.composite.Texture, viewport.ToRL(), outputRect.ToRL(), rl.Vector2{}, 0, rl.White)
output.TransferTexture(s.composite.Texture, viewport, outputRect, rl.White)
outputRectRL := outputRect.ToRL()
outlineRect := (&outputRectRL).ToInt32()
rl.DrawRectangleLines(outlineRect.X, outlineRect.Y, outlineRect.Width, outlineRect.Height, rl.Gray)
output.SetFill(false)
output.SetStroke(true)
output.SetStrokeColor(rl.Gray)
output.DrawRect(outputRect)
output.End()
}
func (s *Sketch) CalcViewport(ctx *Env) sg.Rect {
viewportWidth := rl.Clamp(float32(ctx.Graphics.Layout.Graphics.Width)/s.cam.Zoom, 0, float32(ctx.Graphics.Layout.Graphics.Width))
viewportHeight := rl.Clamp(float32(ctx.Graphics.Layout.Graphics.Height)/s.cam.Zoom, 0, float32(ctx.Graphics.Layout.Graphics.Height))
// calculate the visible clip of the offscreen buffer based on the camera /zoom
func (s *Sketch) CalcViewport(env *Env) sg.Rect {
viewportWidth := rl.Clamp(env.Offscreen.Width()/s.cam.Zoom, 0, env.Offscreen.Width())
viewportHeight := rl.Clamp(env.Offscreen.Height()/s.cam.Zoom, 0, env.Offscreen.Width())
return sg.Rect{
X: rl.Clamp(s.cam.LookAt.X-viewportWidth/2.0, 0, float32(ctx.Graphics.Layout.Graphics.Width)-viewportWidth),
Y: rl.Clamp(s.cam.LookAt.Y-viewportHeight/2.0, 0, float32(ctx.Graphics.Layout.Graphics.Height)-viewportHeight),
Width: float32(viewportWidth),
Height: -float32(viewportHeight),
X: rl.Clamp(s.cam.LookAt.X-viewportWidth/2.0, 0, env.Layout.Offscreen.Width-viewportWidth),
Y: rl.Clamp(s.cam.LookAt.Y-viewportHeight/2.0, 0, env.Layout.Offscreen.Height-viewportHeight),
Width: viewportWidth,
Height: -viewportHeight,
}
}
func (s *Sketch) Update(ctx *Env) {
func (s *Sketch) Update(env *Env) {
if rl.IsMouseButtonDown(rl.MouseRightButton) {
// get mouse delta from last frame
delta := rl.GetMouseDelta()
sourceScale := float32(ctx.Graphics.Layout.Graphics.Width) / float32(ctx.Graphics.Layout.Viewport.Width)
sourceScale := env.Offscreen.Width() / env.Viewport.Width()
// compute the amount to move scaled by the camera zoom
delta = rl.Vector2Scale(delta, -sourceScale/s.cam.Zoom)
delta.Y = -delta.Y
@@ -223,8 +242,8 @@ func (s *Sketch) Update(ctx *Env) {
}
// clamp LookAt to be somewhere on the texture
s.cam.LookAt.X = rl.Clamp(s.cam.LookAt.X, 0, float32(ctx.Graphics.Layout.Graphics.Width))
s.cam.LookAt.Y = rl.Clamp(s.cam.LookAt.Y, 0, float32(ctx.Graphics.Layout.Graphics.Height))
s.cam.LookAt.X = rl.Clamp(s.cam.LookAt.X, 0, env.Offscreen.Width())
s.cam.LookAt.Y = rl.Clamp(s.cam.LookAt.Y, 0, env.Offscreen.Height())
// Zoom based on mouse wheel
wheel := rl.GetMouseWheelMove()
@@ -241,8 +260,12 @@ func (s *Sketch) Update(ctx *Env) {
s.cam.Zoom = rl.Clamp(s.cam.Zoom, 1, math.MaxInt64)
}
func (s *Sketch) ResetCamera() {
s.cam.LookAt = rl.Vector2{X: float32(s.graphics.Layout.Graphics.Width) / 2.0, Y: float32(s.graphics.Layout.Graphics.Height) / 2.0}
func (s *Sketch) ResetCamera(env *Env) {
s.cam.LookAt =
rl.Vector2 {
X: env.Offscreen.Width() / 2.0,
Y: env.Offscreen.Height() / 2.0,
}
s.cam.Zoom = 1.0
}
@@ -253,7 +276,7 @@ type SketchCapture struct {
layerToolsOrdered []*LayerTools
}
func (s *Sketch) Capture() *SketchCapture {
func (s *Sketch) Capture(env *Env) *SketchCapture {
composite := rl.LoadImageFromTexture(s.composite.Texture)
rl.ImageFlipVertical(composite)
for _, layerTool := range s.layerToolsOrdered {
@@ -261,8 +284,8 @@ func (s *Sketch) Capture() *SketchCapture {
rl.ImageFlipVertical(layerTool.capture)
}
return &SketchCapture{
width: s.graphics.GetGraphicsWidth(),
height: s.graphics.GetGraphicsHeight(),
width: env.Offscreen.WidthInt32(),
height: env.Offscreen.HeightInt32(),
compositeImage: composite,
layerTools: s.layerTools,
layerToolsOrdered: s.layerToolsOrdered,
@@ -287,8 +310,8 @@ func NewLayerConfig() LayerConfig {
/** Layer **/
type Layer interface {
Update(ctx *Env)
Draw(ctx *Env)
Update(ctx *Env, g *sg.Graphics)
Draw(ctx *Env, g *sg.Graphics)
IsDirty() bool
}
@@ -297,12 +320,13 @@ type ColorLayer struct {
dirty bool
}
func (cl *ColorLayer) Update(ctx *Env) {
func (cl *ColorLayer) Update(ctx *Env, g *sg.Graphics) {
}
func (cl *ColorLayer) Draw(ctx *Env) {
rl.ClearBackground(cl.color)
func (cl *ColorLayer) Draw(ctx *Env, g *sg.Graphics) {
g.Background(cl.color)
//rl.ClearBackground(cl.color)
cl.dirty = false
}
@@ -324,55 +348,21 @@ func NewImageLayer(path string) *ImageLayer {
}
}
func (il *ImageLayer) Update(ctx *Env) {
func (il *ImageLayer) Update(ctx *Env, g *sg.Graphics) {
}
func (il *ImageLayer) Draw(ctx *Env) {
rl.Translatef(float32(ctx.GetGraphicsWidth())/2.0-float32(il.texture.Width)/2.0, float32(ctx.GetGraphicsHeight())/2.0-float32(il.texture.Height)/2.0, 0)
rl.DrawTexture(il.texture, 0, 0, rl.White)
func (il *ImageLayer) Draw(env *Env, g *sg.Graphics) {
rl.Translatef(
g.Width()/2.0-float32(il.texture.Width)/2.0,
g.Width()/2.0-float32(il.texture.Height)/2.0, 0)
g.DrawTexture(il.texture, sg.Origin, rl.White)
}
func (il *ImageLayer) IsDirty() bool {
return il.dirty
}
type TestPattern struct {
dirty bool
}
func (tp *TestPattern) Update(ctx *Env) {
}
func (tp *TestPattern) Draw(ctx *Env) {
rl.ClearBackground(rl.Black)
centerX := float32(ctx.GetGraphicsWidth()) / 2
centerY := float32(ctx.GetGraphicsHeight()) / 2
rl.DrawRectangleRec(rl.Rectangle{X: 0, Y: 0, Width: centerX, Height: centerY}, rl.Red)
rl.DrawRectangleRec(rl.Rectangle{X: centerX, Y: 0, Width: centerX, Height: centerY}, rl.Green)
rl.DrawRectangleRec(rl.Rectangle{X: 0, Y: centerY, Width: centerX, Height: centerY}, rl.Blue)
rl.DrawRectangleRec(rl.Rectangle{X: centerX, Y: centerY, Width: centerX, Height: centerY}, rl.White)
rl.DrawLine(0, 0, ctx.Graphics.GetGraphicsWidth(), ctx.Graphics.GetGraphicsHeight(), rl.Black)
rl.PushMatrix()
rl.Translatef(centerX, centerY, 0)
rl.SetLineWidth(4.0)
rl.DrawLine(-10000, 0, 10000, 0, rl.Red)
rl.DrawLine(0, -10000, 0, 10000, rl.Green)
rl.DrawRectangleLines(-50, -50, 100, 100, rl.Magenta)
rl.PopMatrix()
tp.dirty = false
}
func (tp *TestPattern) IsDirty() bool {
return tp.dirty
}
/** Ports **/
type Ports map[string]Signal