Files
sumi/main.go
2026-05-05 23:19:45 -05:00

279 lines
9.0 KiB
Go

package main
import (
"flag"
"image/color"
"fmt"
"log"
"math"
"math/rand"
"os"
"time"
sg "github.com/d2fn/sumi/internal/graphics"
gui "github.com/gen2brain/raylib-go/raygui"
rl "github.com/gen2brain/raylib-go/raylib"
// "github.com/ojrac/opensimplex-go"
)
func Bootstrap() *Env {
// HiDPI: report logical sizes to layout code while drawing into the full
// framebuffer. Required for correct scaling on Wayland/XWayland mixed-DPI
// setups. Leaving the window non-resizable so tiling WMs (Hyprland) treat
// it as a floating window via fixed min/max size hints.
rl.SetConfigFlags(rl.FlagWindowHighdpi)
rl.InitWindow(800, 600, "sumi sierpinski arrow")
monitor := rl.GetCurrentMonitor()
fmt.Printf("Using monitor %d\n", monitor)
// derive defaults from the monitor size
monitorWidth := rl.GetMonitorWidth(monitor)
monitorHeight := rl.GetMonitorHeight(monitor)
// use a large portion of the available space, but not all of it!
defaultWindowWidth := int(float32(monitorWidth) * 0.95)
defaultWindowHeight := int(float32(monitorHeight) * 0.9)
windowWidth := defaultWindowWidth
windowHeight := defaultWindowHeight
// set controls to use 1/6th of the width
controlsRelWidth := 1.0 / 12.0
defaultGraphicsWidth := 5 * int((float64(defaultWindowWidth) * (1.0 - controlsRelWidth)))
defaultGraphicsHeight := 5 * defaultWindowHeight
graphicsWidth := defaultGraphicsWidth
graphicsHeight := defaultGraphicsHeight
fmt.Printf("monitor : %d x %d / window : %d x %d / buffer : %d x %d",
monitorWidth, monitorHeight,
defaultWindowWidth, defaultWindowHeight,
defaultGraphicsWidth, defaultWindowHeight)
var snapshotsPath string
flag.StringVar(&snapshotsPath, "path", "snapshots", "Path to snapshots and db")
flag.IntVar(&graphicsWidth, "gw", defaultGraphicsWidth, "Width of the internal graphics buffer. Can be much larger than the screen.")
flag.IntVar(&graphicsHeight, "gh", defaultGraphicsHeight, "Height of the internal graphics buffer. Can be much larger than the screen.")
flag.IntVar(&windowWidth, "w", defaultWindowWidth, "Width of the display window")
flag.IntVar(&windowHeight, "h", defaultWindowHeight, "Height of the display window")
flag.Parse()
controlsWidth := int(float64(windowWidth) * controlsRelWidth)
viewportWidth := windowWidth - controlsWidth
// Reopen at the real size so the window's fixed-size hints land on
// Hyprland the first time — avoids a tiling layout being applied and
// the resize flicker from SetWindowSize.
rl.CloseWindow()
rl.SetConfigFlags(rl.FlagWindowHighdpi)
log.Printf("Storing snapshots at '%s'\n", snapshotsPath)
os.MkdirAll(snapshotsPath, 0755)
var err error
storage, err := NewStorage(snapshotsPath)
if err != nil {
log.Printf("Error loading storage: %v\n", err)
os.Exit(1)
}
layout := Layout {
Monitor: sg.Rect{X: 0, Y: 0, Width: float32(monitorWidth), Height: float32(monitorHeight)},
Window: sg.Rect{X: 0, Y: 0, Width: float32(windowWidth), Height: float32(windowHeight)},
Controls: sg.Rect{X: 0, Y: 0, Width: float32(controlsWidth), Height: float32(windowHeight)},
Viewport: sg.Rect{X: float32(controlsWidth), Y: 0, Width: float32(viewportWidth), Height: float32(windowHeight)},
Offscreen: sg.Rect{X: 0, Y: 0, Width: float32(graphicsWidth), Height: float32(graphicsHeight)},
}
rl.InitWindow(int32(layout.Window.Width), int32(layout.Window.Height), "sumi sierpinski arrow")
rl.SetTargetFPS(30)
env := NewEnv()
env.Layout = layout
env.Window = sg.CreateGraphics(layout.Window)
env.Viewport = sg.CreateGraphics(layout.Viewport)
env.Offscreen = sg.CreateGraphics(layout.Offscreen)
env.Controls = sg.CreateGraphics(layout.Controls)
env.Storage = storage
return env
}
func main() {
log := log.New(os.Stdout, "", log.Ldate|log.Ltime|log.Lshortfile)
env := Bootstrap()
rl.SetTraceLogLevel(rl.LogError)
// reproducable flourescent color cycle
colorCycle := sg.NewFixedColorCycle(sg.FlourescentColors).Shuffle(0)
rng := rand.New(rand.NewSource(env.Time.Unix()))
// imageField := NewImageField("/home/d/Dropbox/art/data/david.png")
// noiseField := &SimplexNoiseField{Noise: opensimplex.NewNormalized32(env.Time.Unix())}
imageField := NewImageField("/home/d/Dropbox/art/data/ramstatue.png")
//imageField := NewImageField("/home/d/Dropbox/art/data/bassrockastro/Photo Dec 24 2025, 5 58 23 PM.jpg")
//imageField := NewImageField("/home/d/Dropbox/art/data/bassrockastro/andromeda.jpg")
//imageField := NewImageField("/home/d/Dropbox/art/data/moses_statue.jpg")
//imageLayer := NewImageLayer("/home/d/Dropbox/art/data/moses_statue.jpg")
field :=
&TranslateField{
x: -float32(env.Offscreen.Bounds.Width / 2.0),
y: -float32(env.Offscreen.Bounds.Height / 2.0),
field:
&AdderField{
fields: []Field{
&ScaleField{scale: 4, field: imageField},
//&ScaleField{scale: 100, field: noiseField},
},
},
}
//sierpinskiLayer := &SierpinskiArrow { dirty: true }
sketch := NewSketch(env)
fieldColor := colorCycle.Next()
fmt.Printf("field color = %v\n", fieldColor)
sketch.AddColorLayer("background-blue", rl.Blue)
sketch.AddColorLayer("background-black", rl.Black)
//sketch.AddLayer("blinds", NewBlindsLayer(field))
//sketch.AddLayer("moses", imageLayer)
sketch.AddLayer("field", &FieldLayer{field: field, loColor: rl.NewColor(0, 0, 0, 0), hiColor: fieldColor, dirty: true})
actorColor := color.RGBA { R: 10, G: 58, B: 59, A: 25 }
fmt.Printf("actor color = %v\n", actorColor)
contourLayer := NewContourLayer(rng, field, actorColor, -math.Pi/3.0, 12.0 * math.Pi)
sketch.AddLayer("contours", contourLayer)
//sketch.AddLayer("sierpinski-arrowhead", sierpinskiLayer)
// aurora := NewImageLayer("/home/d/Dropbox/photos/Events/2025/Aurora/Photo Nov 11 2025, 9 52 03 PM.jpg")
// sketch.AddLayer("aurora", aurora)
// cave := NewImageLayer("/home/d/Dropbox/photos/Events/2025/ Chelsea and James visit Lindell/Photo Nov 29 2025, 5 26 40 PM (29).jpg")
// sketch.AddLayer("cave", cave)
ports := MakePorts()
ports["sierpinskiArrowAngle"] =
Sine{
Amp: 5,
Freq: 0.1,
Bias: 60,
}
ports["sierpinskiArrowDepth"] =
Const{
V: 6,
}
ports["sierpinskiArrowLength"] =
Const{
V: 8000,
}
for !rl.WindowShouldClose() {
// begin drawing
t := time.Since(env.Time).Seconds()
env.Time = time.Now()
env.Ports = ports.Eval(t)
sketch.Update(env)
gui.SetStyle(gui.DEFAULT, gui.BACKGROUND_COLOR, 0x181818FF)
gui.SetStyle(gui.DEFAULT, gui.BASE_COLOR_NORMAL, 0x2A2A2AFF)
gui.SetStyle(gui.DEFAULT, gui.BASE_COLOR_FOCUSED, 0x3A3A3AFF)
gui.SetStyle(gui.DEFAULT, gui.BASE_COLOR_PRESSED, 0x4A4A4AFF)
gui.SetStyle(gui.DEFAULT, gui.TEXT_COLOR_NORMAL, 0xE0E0E0FF)
gui.SetStyle(gui.DEFAULT, gui.TEXT_COLOR_FOCUSED, 0xFFFFFFFF)
gui.SetStyle(gui.DEFAULT, gui.BORDER_COLOR_NORMAL, 0x404040FF)
/**
* MAIN DRAWING
*/
sg.BeginDrawing()
env.Window.Begin()
env.Window.Background(rl.GetColor(uint(gui.GetStyle(gui.DEFAULT, gui.BACKGROUND_COLOR))))
env.Window.End()
sketch.Draw(env)
margin := 10
y := float32(margin)
minX := float32(margin)
maxX := float32(env.Layout.Controls.X + env.Layout.Controls.Width - 20)
sliderWidth := maxX - 0 - 20
controlRowHeight := 20
controlRect := env.Layout.Controls
c := env.Controls
c.Begin()
//rl.ClearBackground(rl.GetColor(uint(gui.GetStyle(gui.DEFAULT, gui.BACKGROUND_COLOR))))
for _, layerTools := range sketch.layerToolsOrdered {
config := layerTools.config
//layerTools.texture.Texture
gui.Label(rl.Rectangle{X: minX, Y: y, Width: controlRect.Width, Height: 24}, layerTools.name)
y += float32(controlRowHeight + 10)
config.visible = gui.Toggle(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "A", config.visible)
config.a = uint8(gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", float32(config.a), 0, 255))
y += float32(controlRowHeight)
config.rVisible = gui.Toggle(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "R", config.rVisible)
config.r = uint8(gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", float32(config.r), 0, 255))
y += float32(controlRowHeight)
config.gVisible = gui.Toggle(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "G", config.gVisible)
config.g = uint8(gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", float32(config.g), 0, 255))
y += float32(controlRowHeight)
config.bVisible = gui.Toggle(rl.Rectangle{X: minX, Y: y, Width: 16, Height: 16}, "B", config.bVisible)
config.b = uint8(gui.Slider(rl.Rectangle{X: minX + 20, Y: y, Width: sliderWidth, Height: 16}, "", "", float32(config.b), 0, 255))
y += float32(controlRowHeight + 10)
}
c.End()
sg.EndDrawing()
if rl.IsKeyDown(rl.KeySpace) {
capture := sketch.Capture(env)
if _, err := env.Storage.Save(capture); err != nil {
log.Printf("Error saving snapshot: %v\n", err)
}
}
for ch := rl.GetCharPressed(); ch != 0; ch = rl.GetCharPressed() {
c := rune(ch)
if c == 'c' {
sketch.ResetCamera(env)
} else if c >= '1' && c <= '9' {
zoom := 1 << int(ch-'0')
sketch.cam.Zoom = float32(zoom)
}
}
//rl.EndMode2D()
// HUD
}
rl.CloseWindow()
}