Files
sumi/sketch.go
2025-12-21 12:40:52 -06:00

160 lines
3.5 KiB
Go

package main
import (
"fmt"
"github.com/gen2brain/raylib-go/raylib"
)
type Sketch struct {
layerTools map[string]LayerTools
}
func NewSketch() Sketch {
return Sketch {
layerTools: make(map[string]LayerTools),
}
}
func (s *Sketch) CreateLayer(name string, layer Layer, sourceWidth int32, sourceHeight int32) {
texture := rl.LoadRenderTexture(sourceWidth, sourceHeight)
s.layerTools[name] = LayerTools {
name: name,
texture: &texture,
layer: layer,
}
}
func LayerViewRect(ctx *RenderCtx) rl.Rectangle {
z := ctx.Cam.Zoom
// get the viewport width in texture space
viewportWidth := float32(ctx.TargetWidth) / z
viewportHeight := float32(ctx.TargetHeight) / z
x := rl.Clamp(ctx.Cam.Target.X - viewportWidth/2, 0, float32(ctx.SourceWidth) - viewportWidth/2.0)
y := rl.Clamp(ctx.Cam.Target.Y - viewportHeight/2, 0, float32(ctx.SourceHeight) - viewportHeight/2.0)
return rl.Rectangle{
X: x,
Y: y,
Width: viewportWidth,
Height: viewportHeight,
}
}
func (s *Sketch) Draw(ctx *RenderCtx) {
// render onto all layer textures
for _, instance := range s.layerTools {
layer := instance.layer
rl.BeginTextureMode(*instance.texture)
rl.ClearBackground(rl.Blank)
layer.Draw(ctx)
rl.EndTextureMode()
}
// composite all layers to screen
//ClampCameraToLayer(ctx)
//view := LayerViewRect(ctx)
src := rl.Rectangle {
X: 0,
Y: 0,
Width: float32(ctx.SourceWidth),
Height: -float32(ctx.SourceHeight),
}
dst := rl.Rectangle {
X: 0,
Y: 0,
Width: float32(ctx.TargetWidth),
Height: float32(ctx.TargetHeight),
}
fmt.Printf("src = %v, dst %v\n", src, dst)
for _, instance := range s.layerTools {
rl.DrawTexturePro(instance.texture.Texture, src, dst, rl.Vector2{}, 0, rl.White)
}
}
type LayerTools struct {
name string
layer Layer
texture *rl.RenderTexture2D
}
/** Layer **/
type Layer interface {
Draw(ctx *RenderCtx)
}
type TestPattern struct { }
func DrawGrid(spacing int32, halfExtent int32) {
col := rl.Color{R: 220, G: 220, B: 220, A: 255}
for x := -halfExtent; x <= halfExtent; x += spacing {
rl.DrawLine(x, -halfExtent, x, halfExtent, col)
}
for y := -halfExtent; y <= halfExtent; y += spacing {
rl.DrawLine(-halfExtent, y, halfExtent, y, col)
}
}
func (tp *TestPattern) Draw(ctx *RenderCtx) {
rl.ClearBackground(rl.Black)
centerX := float32(ctx.SourceWidth)/2
centerY := float32(ctx.SourceHeight)/2
rl.DrawRectangleRec(rl.Rectangle { X: 0, Y: 0, Width: centerX, Height: centerY }, rl.Red)
rl.DrawRectangleRec(rl.Rectangle { X: centerX, Y: 0, Width: centerX, Height: centerY }, rl.Green)
rl.DrawRectangleRec(rl.Rectangle { X: 0, Y: centerY, Width: centerX, Height: centerY }, rl.Blue)
rl.DrawRectangleRec(rl.Rectangle { X: centerX, Y: centerY, Width: centerX, Height: centerY }, rl.White)
rl.DrawLine(0, 0, ctx.SourceWidth, ctx.SourceHeight, rl.Black)
rl.PushMatrix()
rl.Translatef(centerX, centerY, 0)
rl.SetLineWidth(4.0)
rl.DrawLine(-10000, 0, 10000, 0, rl.Red)
rl.DrawLine(0, -10000, 0, 10000, rl.Green)
rl.DrawRectangleLines(-50, -50, 100, 100, rl.Magenta)
rl.PopMatrix()
}
/** Ports **/
type Ports map[string]Signal
func MakePorts() Ports {
return make(Ports)
}
/**
* materialize current value for all ports
**/
func (p Ports) Eval(t float64) map[string]float64 {
out := make(map[string]float64, len(p))
for name, sig := range p {
out[name] = sig.Eval(t)
}
return out
}
/** RenderCtx **/
type RenderCtx struct {
TargetWidth int32
TargetHeight int32
SourceWidth int32
SourceHeight int32
Time float64
Ports map[string]float64
Cam rl.Camera2D
}